Solved sk dragon stop effect random integer

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Hackusater

Active Member
Aug 5, 2017
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Okay so I am using drawLine from sk dragon and I want to know how to delete the integers i set. ex:
code_language.skript:
loop 100 times:
            drawLine particle smoke, XYZ 0, 0, 0, center player, target location of target block, id "%player%-%random integer between 0 and 100000%", rainbowMode false, solid false, density 2, length 0, zigZag count 0, height 0, visibleRange 100, displacementXYZ 0, 0, 0, pulseDelay 1
so since i set id to a random integer. how would i delete them: ex
stopEffect "%player%-%integers here%"
[doublepost=1542769407,1542645034][/doublepost]Can I get some help on this?
 
well first of all dont set ID's to random integers.
Second of all the only way I can think to stop the effect is to loop 100000 times (going to be hard on your server)
and stop the effect for each loop number
You will probably get about 99900 errors since theres that many integers it has to loop thru that dont have an effect set
 
well first of all dont set ID's to random integers.
Second of all the only way I can think to stop the effect is to loop 100000 times (going to be hard on your server)
and stop the effect for each loop number
You will probably get about 99900 errors since theres that many integers it has to loop thru that dont have an effect set
How should I do this without setting Id's to random integers? If i do only 1 ID only 1 set of particles will spawn.
 
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