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the push effect doesn't accept vectors, you'd use the velocity expression of RandomSK (the Skript one is broken at the moment, waiting for the pull request of Sashie to be merged in the next release to fix this).code_language.skript:set {_vector} to vector between last spawned zombie and player's location push last spawned zombie {_vector} at speed 1
push last spawned zombie (direction from player to last spawned zombie) at speed 1
it accepts vectors for me (dev29 & spigot 1.12)the push effect doesn't accept vectors, you'd use the velocity expression of RandomSK (the Skript one is broken at the moment, waiting for the pull request of Sashie to be merged in the next release to fix this).
If you have skQuery you can achieve the same anyways:
code_language.skript:push last spawned zombie (direction from player to last spawned zombie) at speed 1
on leftclick holding stick:
spawn a zombie above target block
set {_vector} to vector between last spawned zombie and player's location
push last spawned zombie {_vector} at speed 1
Do you have link on how to use victorscode_language.skript:set {_vector} to vector between last spawned zombie and player's location push last spawned zombie {_vector} at speed 1
A vector is just a line between two points, in this case entities.Do you have link on how to use victors
You can see the available vector expressions here:A vector is just a line between two points, in this case entities.
https://www.skunity.com/search?search=vector