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the event "on move" doesnt exist for some reason. i am using bensku's fork for MC 1.12potentially something like
on move:
loop entities in radius 10 of player:
if loop-entity is armor stand:
push loop-entity at player at speed 1
I'm not sure if it will work properly
x3 edited my post just too late hahathe event "on move" doesnt exist for some reason. i am using bensku's fork for MC 1.12
yeh i just saw that xD. sorry i should have taken a look before postingx3 edited my post just too late haha
that probably would have to be "on move on any block:" or something like that
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it sort of works but ends up being too slow and one point and the next second it flies away. is there anything i can do about thispotentially something like
on move:
loop entities in radius 10 of player:
if loop-entity is armor stand:
push loop-entity at player at speed 1
I'm not sure if it will work properly
Edit** that probably would have to be "on move on any block:" just looking at the skript examples here
hmm.... you could change the speed at which it pushes it maybe, though if its rubber banding around the event may be causeing a bit too much lag. I'm going to try it on my endyeh i just saw that xD. sorry i should have taken a look before posting
[doublepost=1501262787,1501262608][/doublepost]
it sort of works but ends up being too slow and one point and the next second it flies away. is there anything i can do about this
ok thankshmm.... you could change the speed at which it pushes it maybe, though if its rubber banding around the event may be causeing a bit too much lag. I'm going to try it on my end
if u make it -0.3 it works but when they are behind you they go the wrong way.3 seems to be a really good speed for it. It even keeps up while running
[doublepost=1501263969,1501263897][/doublepost]The only trouble I have with my test is it pushes the direction the player is looking, so if you walk towards it moves away from you. not far enough that you can't walk right up to it still though.
mine work fine if they're behind me. it's only if I face them and back up that they go the wrong way.if u make it -0.3 it works but when they are behind you they go the wrong way
is it possible to make it ride a flying entity and make the entity pathfind to the player?mine work fine if they're behind me. it's only if I face them and back up that they go the wrong way.
I'm thinking though if you can loop just the blocks behind the player then you could make it move only when the player is facing away
Yes, defs possible, though this one should be fixed if you still want itis it possible to make it ride a flying entity and make the entity pathfind to the player?
on step on grass:
loop entities in radius 10 of player:
if loop-entity is armor stand:
set {_test} to player's horizontal facing
set {_other} to loop-entity's horizontal facing
if {_other} = {_test}:
push loop-entity in direction of player at speed .3
it only works if both entities are facing the same way :/ how can i make it ride a flying entity?Yes, defs possible, though this one should be fixed if you still want it
code_language.skript:on step on grass: loop entities in radius 10 of player: if loop-entity is armor stand: set {_test} to player's horizontal facing set {_other} to loop-entity's horizontal facing if {_other} = {_test}: push loop-entity in direction of player at speed .3