I have made a script where you can not get any case damage. There were also no mistakes, but I still got damage.
on damage:
if attacker and victim are in world "KnockIt1":
damage cause is fall:
set damage to 0
I hope you can help me
on damage:
if attacker and victim are in world "KnockIt1":
damage cause is fall:
set damage to 0
I hope you can help me
Last edited: