Custom item models / Skript and API's

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Depends what you mean; the custom models require a resource pack, and the creation of resource packs doesn't really have anything to do with plugins, including Skript. You can send resource packs to clients through Skript with the right addons, but the resource packs need to be made first.
 
Depends what you mean; the custom models require a resource pack, and the creation of resource packs doesn't really have anything to do with plugins, including Skript. You can send resource packs to clients through Skript with the right addons, but the resource packs need to be made first.
Yes, not the resource pack, but everything else that is needed to make it work.

Thanks!
 
I suggest you to use Cubik Studio , is just the best.
 
Yes i used it , but im not really good at it.
Check this channel to learn something about the program: https://www.youtube.com/user/ZachryDoesMinecraft/videos
As @Mr_Simba said above:
"The creation of resource packs doesn't really have anything to do with plugins, including Skript."
What about this part on the link I posted?

"ItemStack customItem = new ItemStack(Material.WOOD_HOE, 1, (short)1);"

"ItemStack customItem = new ItemStack(Material.WOOD_HOE, 1, (short)1);
ItemMeta meta = customItem.getItemMeta();
meta.setUnbreakable(true); // On versions 1.11 and above
customItem.setItemMeta(meta);"

etc

This is placed inside the resource pack?
 
What about this part on the link I posted?

"ItemStack customItem = new ItemStack(Material.WOOD_HOE, 1, (short)1);"

"ItemStack customItem = new ItemStack(Material.WOOD_HOE, 1, (short)1);
ItemMeta meta = customItem.getItemMeta();
meta.setUnbreakable(true); // On versions 1.11 and above
customItem.setItemMeta(meta);"

etc

This is placed inside the resource pack?
You have a JSON file where you can modify the items depending of the durability if I remember correctly.
 
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