Line 109: Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (line 109: if loop-player is in world "amongusworld":') (When a trigger, event or function has no code inside of it, Skript will warn you that there is nothing there. ) Apply a SmartFix
Line 8: Can't understand this condition/effect: set player's tab name to "&f&lQUEUE &r> &1%player%" (line 8: set player's tab name to "&f&lQUEUE &r> &1%player%"') (The Parser doesn't support every syntax element.)
Line 12: Can't understand this condition: 'format gui slot 0 of player with red wool named "&4&lRED" to close then run' (script.sk, line 12: format gui slot 0 of player with red wool named "&4&lRED" to close then run:')
Line 17: Can't understand this condition: 'format gui slot 1 of player with blue wool named "&1&lBLUE" to close then run' (script.sk, line 17: format gui slot 1 of player with blue wool named "&1&lBLUE" to close then run:')
Line 22: Can't understand this condition: 'format gui slot 2 of player with lime wool named "&a&lLIME" to close then run' (script.sk, line 22: format gui slot 2 of player with lime wool named "&a&lLIME" to close then run:')
Line 27: Can't understand this condition: 'format gui slot 3 of player with pink wool named "&c&lLIGHT RED" to close then run' (script.sk, line 27: format gui slot 3 of player with pink wool named "&c&lLIGHT RED" to close then run:')
Line 35: Can't understand this condition: '{leader} is in world "amongushub"' (script.sk, line 35: if {leader} is in world "amongushub":')
Line 57: There's no loop that matches 'loop-player is in world "amongusworld"' (script.sk, line 57: if loop-player is in world "amongusworld":')
Line 61: Use 'attacker' and/or 'victim' in damage events (script.sk, line 61: if {isimpostor::%player%} contains attacker:')
Line 73: Can't compare a player with 'in world "amongusworld"' (script.sk, line 73: if player is in world "amongusworld":')
Line 109: There's no loop that matches 'loop-player is in world "amongusworld"' (script.sk, line 109: if loop-player is in world "amongusworld":')
Line 117: There's no player in an on script load/unload event (script.sk, line 117: set {correctmsgs_%player%} to 0')
Line 118: There's no player in an on script load/unload event (script.sk, line 118: set {currentno_%player%} to 0')