Code:
on damage of player:
attacker is a player:
set {attacker} to attacker's uuid
set {tagged::%victim's uuid%} to 10
{tagged::%victim's uuid%} is not set
while {tagged::%victim's uuid%} > 0:
wait 1 second
remove 1 from {tagged::%victim's uuid%}
if {tagged::%victim's uuid%} = 0:
delete {tagged::%victim's uuid%}
delete {attacker}
on death of player:
attacker is a player:
set action bar of attacker to "&7+1 &dEnder Token &8(Killed %victim%)"
if damage cause is void:
if {tagged::%victim's uuid%} is set:
set action bar of {tagged::%victim's uuid%} to "&7+1 &dEnder Token &8(Killed %victim%)"
give {tagged::%victim's uuid%} 1 of purple dye named "&dEnder Token"
add 1 to {kills::%{attacker}%}
add 1 to {streak::%{attacker}%}
else:
loop all players:
set action bar of loop-player to "&d%victim% &7fell into a black hole"
can anyone help?
[doublepost=1595090950,1595090814][/doublepost]just so you know i dont get errors