Hi everyone!
I need YOUR help!
For ex. i use this to save player's inventory:
And then I open the saved inventory:
How can I update/resave {saved:%player%::*} after openning and editting the inventory?
[doublepost=1518812549,1518732417][/doublepost]It should be something "on inventory close", but how to define the inventory name as player for {sleeper:....::*}?
I need YOUR help!
For ex. i use this to save player's inventory:
code_language.skript:
command /saveinv:
trigger:
set {saved:%player%::*} to all items in player's inventory
And then I open the saved inventory:
code_language.skript:
on rightclick on entity:
cancel event
if {save:%event-entity%::*} exists:
open chest with 6 rows named "%name of event-entity%" to event-player #name of event-entity is simular to saved inventory owner's name
set {_slot} to -1
loop {save:%event-entity%::*}:
add 1 to {_slot}
set slot {_slot} of event-player's current inventory to loop-value
How can I update/resave {saved:%player%::*} after openning and editting the inventory?
[doublepost=1518812549,1518732417][/doublepost]It should be something "on inventory close", but how to define the inventory name as player for {sleeper:....::*}?