Variables list update

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Pisjun

Member
Dec 11, 2017
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Hi everyone!
I need YOUR help!
For ex. i use this to save player's inventory:

code_language.skript:
command /saveinv:
    trigger:
            set {saved:%player%::*} to all items in player's inventory

And then I open the saved inventory:

code_language.skript:
on rightclick on entity:
    cancel event
    if {save:%event-entity%::*} exists:
        open chest with 6 rows named "%name of event-entity%" to event-player #name of event-entity is simular to saved inventory owner's name
        set {_slot} to -1
        loop {save:%event-entity%::*}:
            add 1 to {_slot}
            set slot {_slot} of event-player's current inventory to loop-value

How can I update/resave {saved:%player%::*} after openning and editting the inventory?
[doublepost=1518812549,1518732417][/doublepost]It should be something "on inventory close", but how to define the inventory name as player for {sleeper:....::*}?
 
You don't have to do this actually, if you do:

code_language.skript:
on rightclick on entity:

  show clicked entity's inventory to player
Skript will automatically update the opened inventory.
 
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