Hello !
I came up with the idea of making a script for particles when the player does not move.
Everything went according to plan until the "script" was completed.
After the script reload, this error appears: Can not understand this event: 'trigger'
Code:
I came up with the idea of making a script for particles when the player does not move.
Everything went according to plan until the "script" was completed.
After the script reload, this error appears: Can not understand this event: 'trigger'
Code:
code_language.skript:
variables:
{spirala.efekt} = 0
command /spiral:
trigger:
if {spirala.efekt} is 1
drawComplexCircle particle "redstone", RGB 5, 255, 193, center player, id "%player%-forcefield1", randomRotation true, radius .8, density 20, start 0, visibleRange 100, xRotation 23, yRotation 120, zRotation 0
drawComplexCircle particle "redstone", RGB 0, 255, 0, center player, id "%player%-forcefield2", randomRotation false, radius .8, density 20, start 0, visibleRange 100, xRotation 70, yRotation 10, zRotation 0
drawComplexCircle particle "redstone", RGB 255, 0, 0, center player, id "%player%-forcefield3", randomRotation false, radius .8, density 20, start 0, visibleRange 100, xRotation 0, yRotation 60, zRotation 0
drawComplexCircle particle "redstone", RGB 0, 0, 255, center player, id "%player%-forcefield4", randomRotation true, radius .8, density 20, start 0, visibleRange 100, xRotation 25, yRotation 54, zRotation 0
if {spirala.efekt} is 0
stop
I use add-ons: WildSkript, SkQuery, SkDragon, SkRayFall, Umbraska.