In the past 1.12.2 server I used 10000000 particles to player client side to crash them. But in 1.14.4 they have particles limits now. Anyone have any creative ideas?
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can you give code ?Teleporting them to the incorrect Y coordinate
(make console execute "tp %player% ~ 4000000 ~")can you give code ?
thanksIn the past 1.12.2 server I used 10000000 particles to player client side to crash them. But in 1.14.4 they have particles limits now. Anyone have any creative ideas?
It doesnt crash me....(make console execute "tp %player% ~ 4000000 ~")
teleport player to y coordinate something like 9237467982433It doesnt crash me....
Then its really not a good thing to use it... Any client side code that crash them?it also might crash server
At the moment im falling from the sky and it didn't crash my clientNo, it will not crash server
You said, client sideThen its really not a good thing to use it... Any client side code that crash them?
My client is still not crash and it's still falling lmaoYou said, client side
Wait, i'll figure what to do waitMy client is still not crash and it's still falling lmao
In my plugin (Java) i use packets but if you want i can give you the codeMy client is still not crash and it's still falling lmao
Ah shit i can't code java. Is it possible that you have a skript code?Wait, i'll figure what to do wait
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In my plugin (Java) i use packets but if you want i can give you the code
public void crashPlayer(Player p) {
EntityPlayer nmsPlayer = ((CraftPlayer) p).getHandle();
PacketPlayOutSpawnEntityLiving packet = new
PacketPlayOutSpawnEntityLiving(nmsPlayer);
nmsPlayer.playerConnection.sendPacket(packet);
}
You mean in skriptIs there any easiest way to crash player? Like sending packets or something