It doesn't work (im not good at english)
command /minion:
trigger:
if player is op:
give 1 oak fence named "&b철 미니언" with lore "&b능력 : 아무 빈 공간에 설치하면 1분에 1개의 철을 생산합니다" to player
message "&a철 미니언을 받았습니다"
on place of oak fence:
set {%event-block's location%.iron} to player
set {minion::*} to player
every 1 seconds:
loop all blocks:
if loop-value is oak fence:
add 1 to {ironcount::loop-value::%player%}
send "&aMinion work! iron count : %{ironcount::loop-value::%player%}%" to {minion::*}
on break of oak fence:
delete {ironcount::*}
on craft of oak fence:
cancel event
message "&cYou can not craft this item!"
on right click on oak fence:
if player contain {minion::*}:
loop {ironcount::*::*}:
give {ironcount::loop-value::%player%} of iron ingot to player
send "&aYou got %{ironcount::loop-value::%player%}% iron!"
delete {ironcount::loop-value::%player%}
command /minion:
trigger:
if player is op:
give 1 oak fence named "&b철 미니언" with lore "&b능력 : 아무 빈 공간에 설치하면 1분에 1개의 철을 생산합니다" to player
message "&a철 미니언을 받았습니다"
on place of oak fence:
set {%event-block's location%.iron} to player
set {minion::*} to player
every 1 seconds:
loop all blocks:
if loop-value is oak fence:
add 1 to {ironcount::loop-value::%player%}
send "&aMinion work! iron count : %{ironcount::loop-value::%player%}%" to {minion::*}
on break of oak fence:
delete {ironcount::*}
on craft of oak fence:
cancel event
message "&cYou can not craft this item!"
on right click on oak fence:
if player contain {minion::*}:
loop {ironcount::*::*}:
give {ironcount::loop-value::%player%} of iron ingot to player
send "&aYou got %{ironcount::loop-value::%player%}% iron!"
delete {ironcount::loop-value::%player%}