I've run into this issue in a few projects I've been working on and was wondering if anyone knew of a way to do the following:
Hey, what's the best item to add a value to a list value? E.g. {Shop::%Contents List%:
rice}. I'm having an issue where I have two items that are the exact same in the list, and I want to change the price. If I just set {Shop::%Item%:
rice} to say 50, it updates both the instances of the item. If someone knows a better way to structure something like this or knows how to work around this, please let me know.
Some people have suggested switching to {Shop:
rice::Item} but tI'm hesitant to do that as I would like to store other data under the instance of the item, almost having it act like a structure/class. E.g. {Shop::%Contents List%:
rice}, {Shop::%Contents List%::OtherInfo}, {Shop::%Contents List%::MoreInfo}(edited
Thanks in advance! ^_^
Hey, what's the best item to add a value to a list value? E.g. {Shop::%Contents List%:
Some people have suggested switching to {Shop:
Thanks in advance! ^_^