I was trying to create a section to be able to keep items or return them after death but the skript below I tried and loaded successfully but my item somehow failed the conditions and still dropped out, please help me.
on death of player:
set {_cancel} to false
loop all items in victim's inventory:
if name of loop-item contains "&ftest":
send "Trasfering: %loop-item% to item named '1'" to victim
add {_newItem} to {_storedItems::*}
remove loop-item from victim's inventory
on respawn:
loop {deathItems::victim::*}:
give loop-value to player
delete {deathItems::victim}
on death of player:
set {_cancel} to false
loop all items in victim's inventory:
if name of loop-item contains "&ftest":
send "Trasfering: %loop-item% to item named '1'" to victim
add {_newItem} to {_storedItems::*}
remove loop-item from victim's inventory
on respawn:
loop {deathItems::victim::*}:
give loop-value to player
delete {deathItems::victim}