Hello, im trying to get block particles for blocks that i put down, and when i break them, it would remove the particle. Im not good with SkDragon, but i already started on something here. When i place 1 block, it has the particles, but if i place another one, it wont have particles. When i break the block, it also removes the particles. But if anyone is good with SkDragon, and knows how to make this work, please let me know ASAP.
Thanks!
~Matt
Thanks!
~Matt
Code:
on place of crying obsidian:
if name of player's held item contains "&cHeads Storage":
add 1 to {headstorage::%player%}
add location of event-block to {headstorage::placed::%player%::*}
set {storage::part::%player%} to location of targeted block
drawComplexCircle particle "redstone", RGB 0, 0, 255, center {storage::part::%player%}, id "t", randomRotation true, radius .8, density 20, start 0, visibleRange 100, xRotation 25, yRotation 54, zRotation 0
play falling lava at the targeted block to the player
send "&aYou placed your &cHeads Storage!"
create safe explosion with force 1 at event-block
loop 10 times:
play sound "AMBIENT_SOUL_SAND_VALLEY_ADDITIONS" at location of player for player
on break:
if event-block is crying obsidian:
if {headstorage::placed::%player%::*} contains location of event-block:
stopEffect id "t"
remove location of event-block from {headstorage::placed::%player%::*}
send "&aYou picked up your &cHeads Storage!"