Discord Thread Show block break damage!

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like this?
code_language.skript:
function breakAnimation(block: block, stage: number, recivers: players):
    set {_stage} to (round down {_stage}) ? 0
    {_stage} is between -2 and 9
    set {_packet} to new play_server_block_break_animation packet
    set field 0 of {_packet} to random integer between 0 to 9999999
    set field 1 of {_packet} to {_block}
    set field 2 of {_packet} to {_stage}
    send all players packet {_packet} without calling event
    {_stage} = 9:
        set {_stage} to -1
        set field 2 of {_packet} to {_stage}
        send all players packet {_packet} without calling event

Posted by: bloch3930 from the skUnity Discord.
 
doesn't work like i did
code_language.skript:
function breakAnimation(block: block, stage: number, recivers: players):
    set {_stage} to (round down {_stage}) ? 0
    #{_stage} is between -2 and 9
    set {_packet} to new play_server_block_break_animation packet
    set field 0 of {_packet} to random integer between 0 to 9999999
    set field 1 of {_packet} to {_block}
    set field 2 of {_packet} to {_stage}
    send all players packet {_packet} without calling event
    broadcast "%{_stage}%"
    {_stage} = 9:
        broadcast "hejsa"
        set {_stage} to 0
        set field 2 of {_packet} to {_stage}
        if {_block} is air:
            stop
        set block at {_block} to bedrock
        set {_packet2} to new play_server_block_break_animation packet
        set field 1 of {_packet2} to {_block}
        set field 2 of {_packet2} to {_stage}
        send all players packet {_packet2} without calling event
this doesn't work
is it possible to delete the packet at the end?

Posted by: bloch3930 from the skUnity Discord.
 
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