Skript Version: 2.2-fixes.v8b
Skript Author: Njol
Minecraft Version: 1.8.8
---
I can't use the format as I've deleted most of my nonworking code in this by now. However, here's what I'm trying to do.
I'm making a Chestshop, and the issue is I'm unable to check if a chest has a specific item. The chest is a variable set from a sign-click event. Here's the code I do have.
(The issue is under the Buy. I've tried setting "block behind event-block" to a variable and trying these
and more, but to no prevail
Skript Author: Njol
Minecraft Version: 1.8.8
---
I can't use the format as I've deleted most of my nonworking code in this by now. However, here's what I'm trying to do.
I'm making a Chestshop, and the issue is I'm unable to check if a chest has a specific item. The chest is a variable set from a sign-click event. Here's the code I do have.
code_language.skript:
on right click on sign:
if line 1 of event-block is "&8[&2Sell&8]":
set {_Item} to line 2 of event-block
set {_Price} to line 3 of event-block
set {_Player} to line 4 of event-block
set {_Item} to uncolored {_Item}
set {_Player} to uncolored {_Player}
replace all "$" with "" in {_Price}
set {_Price1} to uncolored {_Price}
set {_Price2} to {_Price1} parsed as an integer
set {_Item} to {_Item} parsed as an item
set {_Player} to {_Player} parsed as an offline player
if {_Player} is "%player%":
send " &cYou can't use your own shop!"
stop
set {_Block} to block behind event-block
if {_Block} has enough space for {_Item}:
set {_Bal} to {_Player}'s balance
set {_Bal} to {_Bal} parsed as an integer
if {_Bal} is greater than {_Price2}:
loop all items in player's inventory:
if loop-item is {_Item}:
remove 1 of loop-item from player
add {_Item} to {_Block}'s inventory
console command "eco give %player% %{_Price2}%"
console command "eco take %{_Player}% %{_Price2}%"
send " &rYou sold 1x &c%{_item}%&r to %{_player}% for $%{_price2}%!"
if {disableChestAlerts.%{_Player}%} is not set:
send " &e&l%player%&r sold you a %{_item}% to your shop! &7(- $%{_Price2}%)" to {_Player}
set {_Sold} to true
stop loop
else:
send " &rShop owner has insufficient funds!"
send " &e&l%player%&r tried to purchase from your shop, but you have insufficient funds!" to {_Player}
stop
if {_Sold} is not set:
send " &cError: You don't have any %{_Item}%!"
else:
send " &cThis shop is full!"
else if line 1 of event-block is "&8[&2Buy&8]":
set {_Item} to uncolored line 2 of event-block
set {_Price} to uncolored line 3 of event-block
set {_Player} to uncolored line 4 of event-block
#
set {_Chest} to block behind event-block
set {_Inv::*} to inventory of {_Chest}
set {_E} to inventory of block behind event-block
code_language.skript:
if inventory of {_Chest} contains
if {_Chest} contains