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Addon SharpSK [1.8 - 1.12+] 1.6.3

Made for supporting alot of your favourite plugins for use in skript

  1. ShaneBee

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    @Snow-Pyon when he implemented it the syntax didn't work, i don't know when he did fix it and i don't know with witch update broke it again, if i could download it right away i would do it but here i don't know ^^
     
  2. ShaneBee

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    @Sharpjaws small suggestion: is there a way to detect when a mythicmob uses a spell or something similar?

    I could do the same conditions for both MM and Skript (when he's on 50% hp -> do something, for instance) but it starts being a problem when it's just a random chance to execute something
     
  3. ShaneBee

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    @firebl0od You can just go to my releases on github and scroll down until you find 1.6.0:

    https://github.com/Sharpjaws/SharpSK/releases

    @Joager
    Your suggestion has been included for the next update.
    Also I noticed you had some issues with my addon, could you list the problems that you are having with it?
     
  4. ShaneBee

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    It's more of a problem with mythicmobs itself. sometimes it spawns more mobs than it actually should (even with the spawners' maxmobs flag) and sometimes the mobs go very far from the spawners (even with the spawners' leashrange flag)
     
  5. ShaneBee

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    I see. But from what i have read you were also talking about some events/expressions not registering correctly with this addon. If you want could you tell me which events and expressions didn't register and which mc version your server is running on? I would like to fix them for you if its a big problem.
     
  6. ShaneBee

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    Hi,

    The mythicmobs spawn/death events doesn't work for me with Spigot 1.11.2, Skript Bensku 2.2-dev24 and MythicMobs 4.0.1. :/

    Do you think if it's possible to fix it?
     
  7. ShaneBee

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    @Tai1er Hi there :emoji_smile: Yes I am aware of the issues that the updates 4.0 and 4.0.1 have caused since the author of it changed alot of stuff with the API causing the compatibility to break. It already has been fixed and a update will roll out soon to make it compatible with 4.x.x versions
     
  8. ShaneBee

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    @Sharpjaws look like the timer didn't save when server crash or press [x] any way to fix this?
    Thank
     
  9. ShaneBee

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    @Grin Fixed for next update. I don't recommend stopping your server by instantly closing the server lol
     
    #29 ShaneBee, Feb 21, 2017
    Last edited by a moderator: Feb 23, 2017
  10. ShaneBee

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    When using the following effect:

    force player to logout

    Give this error:

    Code (Skript):
    1. [01:32:20] [Server thread/WARN]: [Skript] Task #877 for Skript v2.2-dev24b generated an exception
    2. java.lang.Error: Unresolved compilation problem:
    3.     The method forceLogout(Player) is undefined for the type NewAPI
    4.  
    5.     at me.sharpjaws.sharpSK.hooks.AuthmeReloaded.EffAuthForceLogoutNew.execute(EffAuthForceLogoutNew.java:35) ~[?:?]
    6.     at ch.njol.skript.lang.Effect.run(Effect.java:54) ~[?:?]
    7.     at ch.njol.skript.lang.TriggerItem.walk(TriggerItem.java:65) ~[?:?]
    8.     at ch.njol.skript.lang.TriggerItem.walk(TriggerItem.java:93) ~[?:?]
    9.     at ch.njol.skript.effects.Delay$1.run(Delay.java:84) ~[?:?]
    10.     at org.bukkit.craftbukkit.v1_11_R1.scheduler.CraftTask.run(CraftTask.java:71) ~[spigot-1.11.2.jar:git-Spigot-d4f98a3-4448a7e]
    11.     at org.bukkit.craftbukkit.v1_11_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:353) [spigot-1.11.2.jar:git-Spigot-d4f98a3-4448a7e]
    12.     at net.minecraft.server.v1_11_R1.MinecraftServer.D(MinecraftServer.java:738) [spigot-1.11.2.jar:git-Spigot-d4f98a3-4448a7e]
    13.     at net.minecraft.server.v1_11_R1.DedicatedServer.D(DedicatedServer.java:399) [spigot-1.11.2.jar:git-Spigot-d4f98a3-4448a7e]
    14.     at net.minecraft.server.v1_11_R1.MinecraftServer.C(MinecraftServer.java:678) [spigot-1.11.2.jar:git-Spigot-d4f98a3-4448a7e]
    15.     at net.minecraft.server.v1_11_R1.MinecraftServer.run(MinecraftServer.java:576) [spigot-1.11.2.jar:git-Spigot-d4f98a3-4448a7e]
    16.     at java.lang.Thread.run(Thread.java:745) [?:1.8.0_101]
    Skript: Last version of Bensku's fork
    SharpSK: 1.6.1.3
    Authme: Compiled the last version in Github
     
  11. ShaneBee

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    @Lummox Fixed for the next update
     
  12. ShaneBee

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    Sharpjaws updated SharpSK with a new update entry:

    1.6.1.4 Update

    Read the rest of this update entry...
     
  13. ShaneBee

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    I try this no error on reloaded but error when event trigger https://hastebin.com/qiluqayaqu.md

    Code (Text):
    1.  
    2. on entity target:
    3.     if entity's target is not authenticated:
    4.         cancel event
    5.         stop trigger
    6.  
     
  14. ShaneBee

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    @Grin
    It has been fixed for the next update.
    For now you can use this as a temporary solution:

    Code (Skript):
    1.  
    2. on entity target:
    3.    entity's target is a player
    4.    if entity's target is not authenticated:
    5.        cancel event
    6.        stop trigger
    7.  
    You want to make sure that the target is a player and not some other mob. Like for example when a zombie targets a villager it causes the nullpointerexception because the targeted entity is not a player.
     
  15. ShaneBee

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    Oh thank :emoji_grin:
     
    Sharpjaws likes this.
  16. ShaneBee

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    can Multiverse Clone work to world without loaded?
     
  17. ShaneBee

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    @iRegalia To be honest, I have never even tested it out to see if the syntax worked with unloaded worlds or not. :emoji_sweat_smile: If it doesn´t then I add it to my suggestion list straight away
     
  18. ShaneBee

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    okk, if using the command it not work , syntax i havent try also -.-
     
  19. ShaneBee

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    Sharpjaws updated SharpSK with a new update entry:

    1.6.1.5 Update

    Read the rest of this update entry...
     
    BrettPlayMC likes this.
  20. ShaneBee

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