code_language.skript:
function reloadGun(player: player, a: number):
if {reload::%{_player}%} is true:
stop
set {_ammoAmount} to amount of purple dye in {_player}'s inventory
set {reload::%{_player}%} to true
send action bar "&dReload&4█████" to {_player}
wait 1 second
send action bar "&dReload&2█&4████" to {_player}
wait 1 second
send action bar "&dReload&2██&4███" to {_player}
wait 1 second
send action bar "&dReload&2███&4██" to {_player}
wait 1 second
send action bar "&dReload&2████&4█" to {_player}
wait 1 second
send action bar "&dReload&2█████" to {_player}
wait 10 tick
set {reload::%{_player}%} to false
set {_Ammo} to line 8 of lore of {_player}'s tool
wait 1 tick
if {_ammoAmount} > {_a}-1:
remove {_a} purple dye from {_player}'s inventory
set {ammo::%{_Ammo}%} to {_a}
send action bar "&d%{ammo::%{_Ammo}%}% &8/ &5%{_a}%" to {_player}
else:
if {_ammoAmount} > 0:
remove {_ammoAmount} purple dye from {_player}'s inventory
set {ammo::%{_Ammo}%} to {_ammoAmount}
send action bar "&d%{ammo::%{_Ammo}%}% &8/ &5%{_a}%" to {_player}
Posted by: .dolyn0 from the skUnity Discord. View the thread on skUnity Discord here