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on hotbar switch:
if player's held is dirt:
set maximum damage delay of player to 0 ticks
wait 0.5 seconds
set maximum damage delay of player to 20 ticks
on hotbar switch:
send "1"
if player's held is dirt:
send "2"
set maximum damage delay of player to 0 ticks
wait 0.5 seconds
send "3"
set maximum damage delay of player to 20 ticks
on damage:
while attacker's held item is dirt:
set maximum damage delay of victim to 0 ticks
wait 0.5 seconds
set maximum damage delay of victim to 20 ticks