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okok no problem ahahahIf you just tested it out, there was an indent error. ( My Bad : P )
Did you test it?Okay, have I replaced well the values to change?
Code:on region enter: region is spawn set {boolean} to true on region exit: region is spawn set {boolean} to false command /region: trigger: if {boolean} is true: send "&aHello!" to player else: send "&cNope..." to player
Can you give me the errors? Of both of them.yes, but it doesn't work also this...
I'm still trying to figure out how to do it.sorry for the disturb... but this problem is soo much insistent