Problems with variables and loop-value for all have delay

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MeHow

Active Member
Feb 6, 2017
140
13
18
Lithuania
Hello guys, I know I am wanting to much but I am dunno.
I have problems with variables and arena reset
First code:
code_language.skript:
on death of player:
    remove 1 from {sw.arena.%{arena.%victim%}%.list}
    remove victim from {sw.arena.%{arena.%victim%}%.players::*}  
    delete {sw.%victim%.ingame}
    add 1 to {sw.kills.%attacker%}
    add 1 to {sw.deaths.%victim%}
    add 1 to {sw.won.%attacker%}
    add 1 to {sw.played.%victim%}
    set {sw.%{arena.%victim%}%.spec.%victim%} to true
    set player's gamemode to spectator  
    add 1 to {sw.played.%attacker%}  
[B]    if {sw.arena.%{arena.%victim%}%.list} = 1:
        loop all players in radius 200 of {sw.arena.%{arena.%victim%}%.center}:
            delete {sw.%{arena.%loop-player%}%.spec.%loop-player%}
            teleport loop-player to {lobby}       
            if {sw.%loop-player%.ingame} is true:       
                delete {sw.arena.%{arena.%loop-player%}%.list}
                delete {sw.arena.%{arena.%loop-player%}%.players::*}   
                broadcast "{@prefix} %loop-player% won a game in &l%{arena.%loop-player%}% &7Arena!"
                teleport loop-player to {lobby}   
                delete {sw.arena.%{arena.%loop-player%}%.spawnpoint.1.var}
                delete {sw.arena.%{arena.%loop-player%}%.spawnpoint.2.var}                                   
                delete {sw.arena.%{arena.%loop-player%}%.spawnpoint.3.var}                                   
                delete {sw.arena.%{arena.%loop-player%}%.spawnpoint.4.var}                                   
                delete {sw.arena.%{arena.%loop-player%}%.spawnpoint.5.var}                                   
                delete {sw.arena.%{arena.%loop-player%}%.spawnpoint.6.var}                                   
                delete {sw.arena.%{arena.%loop-player%}%.spawnpoint.7.var}                                   
                delete {sw.arena.%{arena.%loop-player%}%.spawnpoint.8.var}                   
                set {_moneyreward} to a random integer between 1 and 9
                delete {sw.%loop-player%.ingame}       
                delete {sw.arena.%{arena.%loop-player%}%.list} [/B]
                If {_moneyreward} is 1:
                    add 100 to {sw.money.%loop-player%}
                    send "&8-------------------" to loop-player
                    send " " to loop-player
                    send "&ePrize for wining" to loop-player
                    send "&6+100 Coins" to loop-player
                    send "&7This time no crates.. :(" to loop-player
                    send " " to loop-player
                    send "&8-------------------" to loop-player
                If {_moneyreward} is 2:
                    add 100 to {sw.money.%loop-player%}
                    add 1 to {sw.crates.normal.%loop-player%}
                    send "&8-------------------" to loop-player
                    send " " to loop-player
                    send "&ePrize for wining" to loop-player
                    send "&6+100 Coins" to loop-player
                    send "&7+1 Normal Crate" to loop-player
                    send " " to loop-player
                    send "&8-------------------" to loop-player
                If {_moneyreward} is 3:
                    add 100 to {sw.money.%loop-player%}
                    add 1 to {sw.crates.rare.%loop-player%}
                    send "&8-------------------" to loop-player
                    send " " to loop-player
                    send "&ePrize for wining" to loop-player
                    send "&6+100 Coins" to loop-player
                    send "&7+1 Rare Crate" to loop-player
                    send " " to loop-player
                    send "&8-------------------" to loop-player
                If {_moneyreward} is 4:
                    add 100 to {sw.money.%loop-player%}
                    send "&8-------------------" to loop-player
                    send " " to loop-player
                    send "&ePrize for wining" to loop-player
                    send "&6+100 Coins" to loop-player
                    send "&7This time no crates.. :(" to loop-player
                    send " " to loop-player
                    send "&8-------------------" to loop-player
                If {_moneyreward} is 5:
                    add 100 to {sw.money.%loop-player%}
                    send "&8-------------------" to loop-player
                    send " " to loop-player
                    send "&ePrize for wining" to loop-player
                    send "&6+100  Coins" to loop-player
                    send "&7This time no crates.. :(" to loop-player
                    send " " to loop-player
                    send "&8-------------------" to loop-player
                If {_moneyreward} is 6:
                    add 100 to {sw.money.%loop-player%}
                    send "&8-------------------" to loop-player
                    send " " to loop-player
                    send "&ePrize for wining" to loop-player
                    send "&6+100  Coins" to loop-player
                    send "&7This time no crates.. :(" to loop-player
                    send " " to loop-player
                    send "&8-------------------" to loop-player
                If {_moneyreward} is 7:
                    add 100 to {sw.money.%loop-player%}
                    send "&8-------------------" to loop-player
                    send " " to loop-player
                    send "&ePrize for wining" to loop-player
                    send "&6+100  Coins" to loop-player
                    send "&7This time no crates.. :(" to loop-player
                    send " " to loop-player
                    send "&8-------------------" to loop-player  
                If {_moneyreward} is 8:
                    add 100 to {sw.money.%loop-player%}
                    send "&8-------------------" to loop-player
                    send " " to loop-player
                    send "&ePrize for wining" to loop-player
                    send "&6+100  Coins" to loop-player
                    send "&7This time no crates.. :(" to loop-player
                    send " " to loop-player
                    send "&8-------------------" to loop-player                  
                If {_moneyreward} is 9:
                    add 100 to {sw.money.%loop-player%}
                    add 1 to {sw.crates.legendary.%loop-player%}
                    send "&8-------------------" to loop-player
                    send " " to loop-player
                    send "&ePrize for wining" to loop-player
                    send "&6+100 Coins" to loop-player
                    send "&7+1 Legendary Crate" to loop-player
                    send " " to loop-player
                    send "&8-------------------" to loop-player                          
[B]                loop blocks within {skywars::arena::%{arena.%loop-player%}%::pos1} to {skywars::arena::%{arena.%loop-player%}%::pos2}:
                    if {skywars::arena::%{arena.%loop-player%}%::blocklar::%location of loop-block%} is set:
                        if type of loop-block is not {skywars::arena::%{arena.%loop-player%}%::blocklar::%location of loop-block%}:
                            add 1 to {_x}
                            set block at loop-block to {skywars::arena::%{arena.%loop-player%}%::blocklar::%location of loop-block%}
                            if {_x} is 50:
                                wait 10 ticks
                                set {_x} to 0
                    else:
                        if loop-block is not air:
                            set block at loop-block to air     [/B]             
                set {sw.arena.%{arena.%loop-player%}%.online} to true  
                broadcast "{@prefix} Arena &l%{arena.%loop-player%}% &7was restarted. Now you can join!"
Bolded code lines aren't working.

And last code have delay for loop-value
code_language.skript:
                    loop {sw.arena.%arg-2%.players::*}:
                        send "{@prefix} %arg-2% will start in 15 seconds" to loop-value
                        set loop-value's level to 15
                        clear loop-value's inventory
                        wait a second
                        set the loop-value's level to 14
                        wait a second
                        set the loop-value's level to 13
                        wait a second
                        set the loop-value's level to 12
                        wait a second
                        set the loop-value's level to 11
                        wait a second
                        set the loop-value's level to 10
                        play sound "ENTITY_EXPERIENCE_ORB_PICKUP" to loop-value with volume 1 and pitch 2                          wait a second
                       
                        set the loop-value's level to 9
                        wait a second
                        set the loop-value's level to 8
                        wait a second
                        set the loop-value's level to 7
                        wait a second
                        set the loop-value's level to 6
                        wait a second
                        set the loop-value's level to 5
                        play sound "ENTITY_EXPERIENCE_ORB_PICKUP" to loop-value with volume 1 and pitch 2                            wait a second
                       
                        set the loop-value's level to 4
                        play sound "UI_BUTTON_CLICK" to loop-value with volume 1 and pitch 2                          
                        wait a second
                        set the loop-value's level to 3
                        play sound "UI_BUTTON_CLICK" to loop-value with volume 1 and pitch 2                          
                        wait a second
                        set the loop-value's level to 2
                        play sound "UI_BUTTON_CLICK" to loop-value with volume 1 and pitch 2                          
                        wait a second
                        set the loop-value's level to 1
                        play sound "UI_BUTTON_CLICK" to loop-value with volume 1 and pitch 2  
                        wait a second
                        set the loop-value's level to 0
                        set loop-value's gamemode to survival          
                        set {sw.arena.%arg-2%.online} to false
                        broadcast "{@prefix} Arena %arg-2% has been started!"
                        set block below loop-value to air

Also I got error from console "Current item: border length of world is equal to [[long:1]] (comparator: ch.njol.skript.classes.data.DefaultComparators$1@74d9d924)"

Thanks for help!
 
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