Error:
Line 12:
Can't understand this structure: set {currentGame} to 1
Line: set {currentGame} to 1
Line 12:
Can't understand this structure: set {currentGame} to 1
Line: set {currentGame} to 1
Code:
options:
# Settings for the first game (guessing the word)
words: "ZoAtIx, tEmPeRoWkA, MiNeCrAfT, creeper, oLowek, diAmEEnty, SzkIelEt, prawnIk, twiTCH, doNAte, krzYwYGoat, JasperBeka, stReam, spELL, GoLFik, MuREK, RaTAYhui, SzczEbrzeSZyN, RoCketSsie, RakIEtowaLiGA" # Words to draw from
responseTime: 30 seconds # Time for responses
rewardAmount: 1000 # Reward for winning
# Settings for the second game (guessing the number)
min-number: 1 # Minimum number
max-number: 100 # Maximum number
# Variable to control which game is active (1 - guessing number, 2 - guessing word)
set {currentGame} to 1
every 15 minutes: # Every 15 minutes
if {currentGame} is 1: # Check if the current game is guessing the number
# Start guessing the number
set {game.number} to random integer between {@min-number} and {@max-number} # Draw a number
broadcast "&8--------"
broadcast "&e&lMini game&r &6> &aGuess the number from &c{@min-number} to {@max-number}!&r &a(You have 30 seconds!)"
broadcast "&8--------"
execute console command "say The number to guess is: %{game.number}%" # Display the number in the console
set {game.active} to true # Activate the game
delete {game.winner} # Ensure there is no previous winner
wait 30 seconds # Time for responses
if {game.active} is true: # Check if the game is still active
set {game.active} to false # Deactivate the game
if {game.winner} is not set:
broadcast "&8--------"
broadcast "&e&lMini game&r &6> &4Time's up! No one guessed the number: &c%{game.number}%&4!"
broadcast "&8--------"
else:
set {_winner} to {game.winner}
broadcast "&aCongratulations to %{_winner}% for guessing the number! You receive {@rewardAmount}!"
# Set a new game for guessing the word
set {currentGame} to 2 # Set the current game to guessing the word
else: # If the current game is guessing the word
# Start guessing the word
set {game.active} to true # Activate the game
set {_words::*} to split {@words} by ", " # Split words into an array
set {_randomIndex} to random integer between 1 and size of {_words::*} # Draw an index
set {lastWord} to {_words::%{_randomIndex}%} # Get the word based on the random index
broadcast "&8--------"
broadcast "&e&lMini game&r &6> &aWho will be the first to write the correct word: &c%{lastWord}%&a? (you have 30 seconds!)"
broadcast "&8--------"
wait {@responseTime} # Time for responses
if {game.active} is true: # Check if the game is still active
set {game.active} to false # Deactivate the game
broadcast "&8--------"
broadcast "&e&lMini game&r &6> &4Time's up! No one wrote the word: &c%{lastWord}%&4!"
broadcast "&8--------"
# Set a new game for guessing the number
set {currentGame} to 1 # Set the current game to guessing the number
# Events for guessing the number
on chat:
if {game.active} is true:
if {currentGame} is 1: # Check if the current game is guessing the number
set {_guessedNumber} to message parsed as number
if {_guessedNumber} is not set:
stop # Stop further execution of the script
if {_guessedNumber} = {game.number}: # Check if the guessed number is correct
set {game.winner} to player's name # Set the winner
broadcast "&8--------"
broadcast "&e&lMini game&r &6> &6%player% &a guessed the correct number: &n&c%{game.number}%&r&a first!"
broadcast "&8--------"
execute console command "eco give %player% {@rewardAmount}" # Grant the reward
set {game.active} to false # Deactivate the game after winning
cancel event # Cancel the message
# Events for guessing the word
on chat:
if {game.active} is true:
if {currentGame} is 2: # Check if the current game is guessing the word
if message matches {lastWord}: # Check if the message is the correct word, considering case sensitivity
broadcast "&8--------"
broadcast "&e&lMini game&r &6> &6%player% &a wrote the correct word: &n&c%{lastWord}%&r&a first!"
broadcast "&8--------"
execute console command "eco give %player% {@rewardAmount}" # Grant the reward
set {game.active} to false # Deactivate the game after winning
cancel event # Cancel the message