Whenever I get a tack of wood it turns into the head but if I do it again I get an identical head but it does'nt stack.
on break of oak log:
if player has 64 oak log in inventory:
if {wood.condenser::%player's uuid%} is equal to 1:
remove all oak log from player's inventory
give player skull of "ZENZOMZ" parsed as offline player with name ("<##fca800>Condensed <##674720>W<##82633a>o<##9e7e54>o<##ba9a6f>d")
on break of stone:
if player has 64 stone in inventory:
if {stone.condenser::%player's uuid%} is equal to 1:
remove all stone from player's inventory
give player skull of "nexaltt" parsed as offline player with name ("<##fca800>Condensed <##626262>S<##757575>t<##888888>o<##9b9b9b>n<##aeaeae>e")
on break of oak log:
if player has 64 oak log in inventory:
if {wood.condenser::%player's uuid%} is equal to 1:
remove all oak log from player's inventory
give player skull of "ZENZOMZ" parsed as offline player with name ("<##fca800>Condensed <##674720>W<##82633a>o<##9e7e54>o<##ba9a6f>d")
on break of stone:
if player has 64 stone in inventory:
if {stone.condenser::%player's uuid%} is equal to 1:
remove all stone from player's inventory
give player skull of "nexaltt" parsed as offline player with name ("<##fca800>Condensed <##626262>S<##757575>t<##888888>o<##9b9b9b>n<##aeaeae>e")
Last edited: