Player requests

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Callial

Member
Oct 18, 2017
1
0
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Skript Version: 2.2-dev25
Skript Author: Unsure still waiting for more info from lead dev
Minecraft Version: 1.11.2

---
Full Code:

code_language.skript:
command /reqtag <text>:
    description: Request a tag
    usage: &6/reqtag <tag>
    aliases: /requesttag, /tagrequest, /tagreq
    permission: reqtag.command
    executable by: players
    trigger:
        if {reqtag::e::%uuid of player%::tag} is not set:
            message "&6Your tag request has been submitted! Tag: &r%arg%"
            set {reqtag::e::%uuid of player%::tag} to arg
            log "REQUEST: %player% > %arg 1%" to "plugins/TagReq/requests.yml"
            log "" to "plugins/TagReq/requests.yml"
            stop
        else:
            message "&6You have a request pending currently! If you wish to cancel it, do: &f/reqtagcancel"
command /reqtagcancel:
    description: Cancel a tag request
    permission: reqtagcancel.command
    executable by: players
    trigger:
        if {reqtag::e::%uuid of player%::tag} is set:
            message "&6Your request has been canceled! Previous Request: &r%{reqtag::e::%uuid of player%::tag}%"
            delete {reqtag::e::%uuid of player%::*}
        else:
            message "&6You don't have a current request!"
command /reqtaglist:
    description: List tag requests
    permission: reqtaglist.command
    executable by: players
    trigger:
        message "%{reqtag.%requestedname%.tag}% &f- %{reqtag.%requestedtag%.tag}%"
command /tagapprove <offlineplayer>:
    description: Approve a tag request
    usage: &6/tagapprove <player>
    permission: tagapprove.command
    executable by: players
    trigger:
        execute console command "pex user %arg% suffix %{reqtag::e::%uuid of arg%::tag}%"
        message "&6Accepted %arg%'s tag &r%{reqtag::e::%uuid of arg%::tag}%"
        message "&6Your tag request was accepted! Tag: &r%{reqtag::e::%uuid of arg%::tag}%" to arg
        delete {reqtag::e::%uuid of arg%::*}
command /tagdeny <offlineplayer>:
    description: Deny a tag request
    usage: &6/tagdeny <player>
    permission: tagdeny.command
    executable by: players
    trigger:
        message "&6Denied %arg%'s tag &r%{reqtag::e::%uuid of arg%::tag}%"
        message "&6Your tag request was denied. Tag: &r%{reqtag::e::%uuid of arg%::tag}%" to arg
        delete {reqtag::e::%uuid of arg%::*}
command /tag <offlineplayer> [<text>]:
    description: Set a player's tag
    usage: &6/tag <player> <tag>
    permission: tag.command
    executable by: players
    trigger:
        if arg 2 is set:
            message "&6Tag was added to the player."
            message "&6Player: &r%arg 1%"
            message "&6Tag: &r%arg 2%"
            execute console command "pex user %arg 1% suffix %arg 2%"
            stop
        else:
            message "&6Whoops! You don't have a tag set."
            message "/tag %arg 1% suffix <tag>"


Other Useful Info: We are trying to create a tag request system, I.e a player requests a tag and staff can approve or deny it. We are unsure how to go around storing the requests and making them accessible to staff in game. We do not know if it is possible to call up things stored in a log by way of another skript. Any insight to how we may do this would be greatly apreciated

Addons using (including versions):
SkMorkaz: 0.21
SkQuery: 3.5.5-Lime
skRayFall: 1.9.5
 
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