G
Goetheus
Hi guys!
I would like to create a location variable with 2 executables : player and console.
If I perform this command in game, the variable {_loc} is correctly created. But when I perform this command in the console, the variable {_loc} is <none>
An idea why I have this problem?
Thank you!
I would like to create a location variable with 2 executables : player and console.
code_language.skript:
command /loc <number> <number> <number>:
executable by: player, console
trigger:
set {_loc} to the location at arg-1, arg-2, arg-3
broadcast "%{_loc}%"
An idea why I have this problem?
Thank you!