Solved Particle Trail

  • Welcome to skUnity!

    Welcome to skUnity! This is a forum where members of the Skript community can communicate and interact. Skript Resource Creators can post their Resources for all to see and use.

    If you haven't done so already, feel free to join our official Discord server to expand your level of interaction with the comminuty!

    Now, what are you waiting for? Join the community now!


Active Member
Mar 14, 2017
I was wondering, I Know skript, but I don't know how to do this particle trail, I was thinking it would be kinda like this:

but you dont have to do all the trails, and an example to show how I can do the rest of the trails.
command /flame:
if {particule.%UUID of player%.flame} is false:
set {particule.%UUID of player%.flame} to true
message "Flame : &aactive"
set {particule.%UUID of player%.flame} to false
message "Flame : &4desactive"

on any move:
if {particule.%UUID of player%.flame} is true:
set {flame.%UUID of player%} to location of player
show 3 "flame" particles at location of player for player offset by 0.4, 0.7, 0.4