Solved Only Shows Happy Villager Particles

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LoneElf

Active Member
Apr 30, 2017
165
2
18
So, here is my code:
code_language.skript:
command /particle:
    trigger:
        if {enabled.%player%} is false:
            set {enabled.%player%} to true
            message "&7Particles&8> &7Particles has been Enabled!"
        else:
            set {enabled.%player%} to false
            message "&7Particles&8> &7Particles has been Disabled!"
        while {enabled.%player%} is true:
            drawDot count 25, particle "snowball poof", XYZ 1, 1, 1, center {location.%player%}, visibleRange 32
            wait 10 ticks

every second in "world":
        loop all players:
                if {enabled.%loop-player%} is true:
                        set {location.%loop-player%} to the location 1 meter above the loop-player

Now, it says the particle is "snowball poof", but it shows the happy villager particles! It did this when I used witch magic and other ones, so it seams like it doesn't go away from that. The thing is, I have never used happy villager particles before in my code which is strange. Thanks for the help in advanced! :emoji_slight_smile:

EDIT: The weird thing about this is that cloud works, but not fireworks spark... is it the type of particle that needs an extra requirement?
 
Don't think "snowball poof" is a usable particle there. you may mean "snowshovel". This is a list of skdragon particles
4dfe218370.png
 
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