So, here is my code:
Now, it says the particle is "snowball poof", but it shows the happy villager particles! It did this when I used witch magic and other ones, so it seams like it doesn't go away from that. The thing is, I have never used happy villager particles before in my code which is strange. Thanks for the help in advanced!
EDIT: The weird thing about this is that cloud works, but not fireworks spark... is it the type of particle that needs an extra requirement?
code_language.skript:
command /particle:
trigger:
if {enabled.%player%} is false:
set {enabled.%player%} to true
message "&7Particles&8> &7Particles has been Enabled!"
else:
set {enabled.%player%} to false
message "&7Particles&8> &7Particles has been Disabled!"
while {enabled.%player%} is true:
drawDot count 25, particle "snowball poof", XYZ 1, 1, 1, center {location.%player%}, visibleRange 32
wait 10 ticks
every second in "world":
loop all players:
if {enabled.%loop-player%} is true:
set {location.%loop-player%} to the location 1 meter above the loop-player
Now, it says the particle is "snowball poof", but it shows the happy villager particles! It did this when I used witch magic and other ones, so it seams like it doesn't go away from that. The thing is, I have never used happy villager particles before in my code which is strange. Thanks for the help in advanced!
EDIT: The weird thing about this is that cloud works, but not fireworks spark... is it the type of particle that needs an extra requirement?