on death:
victim is a player
attacker is a player
add 1 to {oldurme::%attacker%}
if {oldurme::%attacker%} >= 0:
set {rank::%attacker%} to "Citizen"
if {oldurme::%attacker%} >= 100:
set {rank::%attacker%} to "Squire"
if {oldurme::%attacker%} >= 150:
set {rank::%attacker%} to "Knight"
if {oldurme::%attacker%} >= 200:
set {rank::%attacker%} to "Sergeant"
if {oldurme::%attacker%} >= 250:
set {rank::%attacker%} to "Captain"
if {oldurme::%attacker%} >= 300:
set {rank::%attacker%} to "Duke"
if {oldurme::%attacker%} >= 350:
set {rank::%attacker%} to "Earl"
if {oldurme::%attacker%} >= 400:
set {rank::%attacker%} to "Baron"
message "&c&l(!) &bRank: %{rank::%attacker%}%"
//this was supposed to work but it says attacker can only be used on death events
victim is a player
attacker is a player
add 1 to {oldurme::%attacker%}
if {oldurme::%attacker%} >= 0:
set {rank::%attacker%} to "Citizen"
if {oldurme::%attacker%} >= 100:
set {rank::%attacker%} to "Squire"
if {oldurme::%attacker%} >= 150:
set {rank::%attacker%} to "Knight"
if {oldurme::%attacker%} >= 200:
set {rank::%attacker%} to "Sergeant"
if {oldurme::%attacker%} >= 250:
set {rank::%attacker%} to "Captain"
if {oldurme::%attacker%} >= 300:
set {rank::%attacker%} to "Duke"
if {oldurme::%attacker%} >= 350:
set {rank::%attacker%} to "Earl"
if {oldurme::%attacker%} >= 400:
set {rank::%attacker%} to "Baron"
message "&c&l(!) &bRank: %{rank::%attacker%}%"
//this was supposed to work but it says attacker can only be used on death events