on death of living entities:
attacker is a player:
if name of attacker's tool is "&4Reaper's Scythe":
if {SoulsT.%attacker's uuid%} is true:
increase {Souls.%attacker's uuid%} by 1
send "x" to attacker
this code is supposed to increase a player uuid variable by 1 every kill.
Ive tried variations such as on death,removing the tool requirement etc.
Nothing works
attacker is a player:
if name of attacker's tool is "&4Reaper's Scythe":
if {SoulsT.%attacker's uuid%} is true:
increase {Souls.%attacker's uuid%} by 1
send "x" to attacker
this code is supposed to increase a player uuid variable by 1 every kill.
Ive tried variations such as on death,removing the tool requirement etc.
Nothing works