My Skript Shop

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Jonigel

Member
Aug 28, 2017
4
0
0
Can someone helping me, I cant find the error
And thank you for work if you want to help me, because it is a big skript :emoji_grinning:

code_language.skript:
options:
    1: {display:{Name:""Opal Gem""},SkullOwner:{Id:""94379e12-c49c-4a4d-8df0-1f00496c31dd"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTM5OWU0N2U1NWMxNWQzZTI2NTI1YzVhNDcwZjI0OGUzMzVkMmZhYTNhNjM0MTBjNGRkZjQyZGEzNmFkMmYifX19""}]}}}
    2: {display:{Name:""Magic Artefact""},SkullOwner:{Id:""8a00ef49-b35f-485f-aa0b-14aa802192e5"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliOTkyMzhkOWY4MTM0MDE1ZDc0MzQxYjE3MTE1YmUzMGYxMjVhMzdlYTQ5MDMyYjhjOWUzYjc2OWNmN2VlMSJ9fX0=""}]}}}

command /newshop [<text>] [<text>] [<text>]:
    trigger:
        if arg 1 is not set:
            if arg 2 is not set:
                if arg 3 is not set:
                    open chest with 5 rows named "&8➤ &6Shop" to player
                    wait 2 ticks
                    format slot 0 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 3 of player with 166 named "&8-/-" to be unstealable
                    format slot 5 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 8 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 9 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 10 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 11 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 12 of player with 166 named "&8-/-" to be unstealable
                    format slot 13 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 14 of player with skull of player with nbt "{@1}" named "&8➥ &7Shop &8┃ &6Items" to run [make player execute command "newshop items"]
                    format slot 15 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 16 of player with skull of player with nbt "{@2}" named "&8➥ &7Shop &8┃ &6Prefix" to run [make player execute command "newshop prefix"]
                    format slot 17 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 1 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 6 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 4 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 7 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 2 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 18 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 19 of player with redstone named "&cSchliessen" to close
                    format slot 20 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 21 of player with 166 named "&8-/-" to be unstealable
                    format slot 22 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 23 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 24 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 25 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 26 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 27 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 28 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 29 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 30 of player with 166 named "&8-/-" to be unstealable
                    format slot 31 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 32 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 34 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 33 of player with skull of "WerbeClient" parsed as offline player named "&8➤ &cEntwickler&8:" with lore "&8➥ &7WerbeClient" to be unstealable
                    format slot 35 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 36 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 37 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 38 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 39 of player with 166 named "&8-/-" to be unstealable
                    format slot 40 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 41 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 42 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 43 of player with gray stained glass pane named "&8-/-" to be unstealable
                    format slot 44 of player with gray stained glass pane named "&8-/-" to be unstealable
        if arg 1 is "items":
            open chest with 5 rows named "&8➤ &6Shop" to player
            wait 2 ticks
            format slot 9 of player with green stained glass pane named "&8-/-" to be unstealable
            format slot 10 of player with green stained glass pane named "&8-/-" to be unstealable
            format slot 11 of player with green stained glass pane named "&8-/-" to be unstealable
            format slot 12 of player with green stained glass pane named "&8-/-" to be unstealable
            format slot 13 of player with green stained glass pane named "&8-/-" to be unstealable
            format slot 14 of player with green stained glass pane named "&8-/-" to be unstealable
            format slot 15 of player with green stained glass pane named "&8-/-" to be unstealable
            format slot 16 of player with green stained glass pane named "&8-/-" to be unstealable
            format slot 17 of player with green stained glass pane named "&8-/-" to be unstealable
            format slot 1 of player with iron sword named "&8» &eSchwerter" with lore "&8➥ &7Links oder Rechtsklick" to run [make player execute command "newshop items schwerter"]
            format slot 6 of player with bow named "&8» &eBogen" with lore "&8➥ &7Links oder Rechtsklick" to run [make player execute command "newshop items bogen"]
            format slot 4 of player with beacon named "&8» &eCrates" with lore "&8➥ &7Links oder Rechtsklick" to run [make player execute command "newshop items crates"]
            format slot 7 of player with sunflower named "&8» &eExtras" with lore "&8➥ &7Links oder Rechtsklick" to run [make player execute command "newshop items extras"]
            format slot 2 of player with diamond chestplate named "&8» &eRüstung" with lore "&8➥ &7Links oder Rechtsklick" to run [make player execute command "newshop items rüstung"]
            format slot 18 of player with gray stained glass pane named "&8-/-" to be unstealable
            format slot 19 of player with gray stained glass pane named "&8-/-" to be unstealable
            format slot 20 of player with gray stained glass pane named "&8-/-" to be unstealable
            format slot 21 of player with gray stained glass pane named "&8-/-" to be unstealable
            format slot 22 of player with gray stained glass pane named "&8-/-" to be unstealable
            format slot 23 of player with gray stained glass pane named "&8-/-" to be unstealable
            format slot 24 of player with gray stained glass pane named "&8-/-" to be unstealable
            format slot 25 of player with gray stained glass pane named "&8-/-" to be unstealable
            format slot 26 of player with gray stained glass pane named "&8-/-" to be unstealable
            format slot 27 of player with gray stained glass pane named "&8-/-" to be unstealable
            format slot 28 of player with gray stained glass pane named "&8-/-" to be unstealable
            format slot 29 of player with gray stained glass pane named "&8-/-" to be unstealable
            format slot 30 of player with gray stained glass pane named "&8-/-" to be unstealable
            format slot 31 of player with gray stained glass pane named "&8-/-" to be unstealable
            format slot 32 of player with gray stained glass pane named "&8-/-" to be unstealable
            format slot 33 of player with gray stained glass pane named "&8-/-" to be unstealable
            format slot 34 of player with gray stained glass pane named "&8-/-" to be unstealable 
            format slot 35 of player with gray stained glass pane named "&8-/-" to be unstealable
            format slot 36 of player with green stained glass pane named "&8-/-" to be unstealable
            format slot 37 of player with green stained glass pane named "&8-/-" to be unstealable
            format slot 38 of player with green stained glass pane named "&8-/-" to be unstealable
            format slot 39 of player with green stained glass pane named "&8-/-" to be unstealable
            format slot 40 of player with skull of "WerbeClient" parsed as offline player named "&8➤ &cEntwickler&8:" with lore "&8➥ &7WerbeClient" to be unstealable
            format slot 41 of player with green stained glass pane named "&8-/-" to be unstealable
            format slot 42 of player with green stained glass pane named "&8-/-" to be unstealable
            format slot 43 of player with green stained glass pane named "&8-/-" to be unstealable
            format slot 44 of player with green stained glass pane named "&8-/-" to be unstealable
                if arg 3 is "schwerter":
                    play "CLICK" to player
                    format slot 19 of player with diamond sword of sharpness 3, fire aspect 1 named "&eDiamantschwert &8» &c1 &8«" with lore "||&8➥ &7Kosten&8: &a15.000 &6Pesos" to run [make player execute command "newshop buy schwerter 1"]
                    format slot 22 of player with diamond sword of sharpness 6, fire aspect 1 named "&eDiamantschwert &8» &c2 &8«" with lore "||&8➥ &7Kosten&8: &a250.000 &6Pesos" to run [make player execute command "newshop buy schwerter 2"]
                    format slot 25 of player with diamond sword of sharpness 9, fire aspect 1 named "&eDiamantschwert &8» &c3 &8«" with lore "||&8➥ &7Kosten&8: &a2.500.000 &6Pesos" to run [make player execute command "newshop buy schwerter 3"]
                    format slot 30 of player with diamond sword of sharpness 12, fire aspect 2 named "&eDiamantschwert &8» &c4 &8«" with lore "||&8➥ &7Kosten&8: &a20.000.000 &6Pesos" to run [make player execute command "newshop buy schwerter 4"]
                    format slot 32 of player with diamond sword of sharpness 15, fire aspect 2 named "&eDiamantschwert &8» &c5 &8«" with lore "||&8➥ &7Kosten&8: &a250.000.000 &6Pesos" to run [make player execute command "newshop buy schwerter 5"]
                if arg 3 is "bogen":
                    play "CLICK" to player
                    format slot 19 of player with bow of power 3, punch 2, flame 1, infinity 1 named "&eBogen &8» &c1 &8«" with lore "||&8➥ &7Kosten&8: &a15.000 &6Pesos" to run [make player execute command "newshop buy schwerter 6"]
                    format slot 22 of player with bow of power 6, punch 2, flame 1, infinity 1 named "&eBogen &8» &c2 &8«" with lore "||&8➥ &7Kosten&8: &a250.000 &6Pesos" to run [make player execute command "newshop buy schwerter 7"]
                    format slot 25 of player with bow of power 9, punch 2, flame 1, infinity 1 named "&eBogen &8» &c3 &8«" with lore "||&8➥ &7Kosten&8: &a2.500.000 &6Pesos" to run [make player execute command "newshop buy schwerter 8"]
                    format slot 30 of player with bow of power 12, punch 2, flame 1, infinity 1 named "&eBogen &8» &c4 &8«" with lore "||&8➥ &7Kosten&8: &a20.000.000 &6Pesos" to run [make player execute command "newshop buy schwerter 9"]
                    format slot 32 of player with bow of power 15, punch 2, flame 1, infinity 1  named "&eBogen &8» &c5 &8«" with lore "||&8➥ &7Kosten&8: &a250.000.000 &6Pesos" to run [make player execute command "newshop buy schwerter 10"]
                    stop
                if arg 3 is "extras":
                    play "CLICK" to player
                    format slot 19 of player with 64 ender pearl named "&eEnderperlen" with lore "||&8➥ &7Kosten&8: &a2.500 &6Pesos" to run [make player execute command "newshop buy schwerter 11"]
                    format slot 22 of player with 64 enchanted golden apple named "&eGold Apfel" with lore "||&8➥ &7Kosten&8: &a5.000 &6Pesos" to run [make player execute command "newshop buy schwerter 12"]
                    format slot 25 of player with fishing rod named "&eAngel" with lore "||&8➥ &7Kosten&8: &a1.000 &6Pesos" to run [make player execute command "newshop buy schwerter 13"]
                    format slot 30 of player with 8 potion of:8226 named "&eSchnelligkeit" with lore "||&8➥ &7Kosten&8: &a6.500 &6Pesos" to run [make player execute command "newshop buy schwerter 14"]
                    format slot 32 of player with 8 potion of:8233 named "&eStärke" with lore "||&8➥ &7Kosten&8: &a7.500 &6Pesos" to run [make player execute command "newshop buy schwerter 15"]
                    stop
                if arg 3 is "rüstung":
                    play "CLICK" to player
                    format slot 19 of player with diamond chestplate of protection 4, unbreaking 3 named "&eRüstung &8» &c1 &8«" with lore "||&8➥ &7Kosten&8: &a15.000 &6Pesos" to run [make player execute command "newshop buy schwerter 16"]
                    format slot 22 of player with diamond chestplate of protection 5, unbreaking 3 named "&eRüstung &8» &c2 &8«" with lore "||&8➥ &7Kosten&8: &a250.000 &6Pesos" to run [make player execute command "newshop buy schwerter 17"]
                    format slot 25 of player with diamond chestplate of protection 6, unbreaking 3 named "&eRüstung &8» &c3 &8«" with lore "||&8➥ &7Kosten&8: &a2.500.000 &6Pesos" to run [make player execute command "newshop buy schwerter 18"]
                    format slot 30 of player with diamond chestplate of protection 7, unbreaking 3 named "&eRüstung &8» &c4 &8«" with lore "||&8➥ &7Kosten&8: &a20.000.000 &6Pesos" to run [make player execute command "newshop buy schwerter 19"]
                    format slot 32 of player with diamond chestplate of protection 8, unbreaking 3 named "&eRüstung &8» &c5 &8«" with lore "||&8➥ &7Kosten&8: &a250.000.000 &6Pesos" to run [make player execute command "newshop buy schwerter 20"]
                    stop
                if arg 3 is "crates":
                    play "CLICK" to player
                    format slot 19 of player with beacon named "&cSoon" with lore "||&8➥ &7Kosten&8: &a250.000 &6Pesos" to run [make player execute command "newshop buy schwerter 21"]
                    format slot 22 of player with beacon named "&cSoon" with lore "||&8➥ &7Kosten&8: &a250.000 &6Pesos" to run [make player execute command "newshop buy schwerter 22"]   
                    format slot 25 of player with beacon named "&cSoon" with lore "||&8➥ &7Kosten&8: &a500.000 &6Pesos" to run [make player execute command "newshop buy schwerter 23"]   
                    format slot 30 of player with beacon named "&cSoon" with lore "||&8➥ &7Kosten&8: &a250.000 &6Pesos" to run [make player execute command "newshop buy schwerter 24"]   
                    format slot 32 of player with beacon named "&cSoon" with lore "||&8➥ &7Kosten&8: &a500.000 &6Pesos" to run [make player execute command "newshop buy schwerter 25"]   
                    stop
        if arg 1 is "buy":
            if arg 2 is "schwerter":
                if arg 3 is "1":
                    if {geld.%player%} is less than 15000:
                        send "&8│ &6SkyFlowz &8┃ &cDu hast nicht &4genug &cPesos&8."
                        stop
                    reduce {geld.%player%} by 15000
                    give player 1 diamond sword of sharpness 3, fire aspect 1 named "&eDiamantschwert"
                    send "&8│ &6SkyFlowz &8┃ &7Du hast dir &8'&eDiamantschwert' &7gekauft&8."
                if arg 3 is "2":
                    if {geld.%player%} is less than 250000:
                        send "&8│ &6SkyFlowz &8┃ &cDu hast nicht &4genug &cPesos&8."
                        stop
                    reduce {geld.%player%} by 250000
                    give player 1 diamond sword of sharpness 6, fire aspect 1 named "&eDiamantschwert"
                    send "&8│ &6SkyFlowz &8┃ &7Du hast dir &8'&eDiamantschwert' &7gekauft&8."
                if arg 3 is "3":
                    if {geld.%player%} is less than 2500000:
                        send "&8│ &6SkyFlowz &8┃ &cDu hast nicht &4genug &cPesos&8."
                        stop
                    reduce {geld.%player%} by 2500000
                    give player 1 diamond sword of sharpness 9, fire aspect 1 named "&eDiamantschwert"
                    send "&8│ &6SkyFlowz &8┃ &7Du hast dir &8'&eDiamantschwert' &7gekauft&8."
                if arg 3 is "4":
                    if {geld.%player%} is less than 20000000:
                        send "&8│ &6SkyFlowz &8┃ &cDu hast nicht &4genug &cPesos&8."
                        stop
                    reduce {geld.%player%} by 20000000
                    give player 1 diamond sword of sharpness 12, fire aspect 2 named "&eDiamantschwert"
                    send "&8│ &6SkyFlowz &8┃ &7Du hast dir &8'&eDiamantschwert' &7gekauft&8."
                if arg 3 is "5":
                    if {geld.%player%} is less than 250000000:
                        send "&8│ &6SkyFlowz &8┃ &cDu hast nicht &4genug &cPesos&8."
                        stop
                    reduce {geld.%player%} by 250000000
                    give player 1 diamond sword of sharpness 15, fire aspect 2 named "&eDiamantschwert"
                    send "&8│ &6SkyFlowz &8┃ &7Du hast dir &8'&eDiamantschwert' &7gekauft&8."
                if arg 3 is "6":
                    if {geld.%player%} is less than 15000:
                        send "&8│ &6SkyFlowz &8┃ &cDu hast nicht &4genug &cPesos&8."
                        stop
                    reduce {geld.%player%} by 15000
                    give player 1 bow of power 3, punch 2, flame 1, infinity 1 named "&eBogen"
                    send "&8│ &6SkyFlowz &8┃ &7Du hast dir &8'&eBogen' &7gekauft&8."
                if arg 3 is "7":
                    if {geld.%player%} is less than 250000:
                        send "&8│ &6SkyFlowz &8┃ &cDu hast nicht &4genug &cPesos&8."
                        stop
                    reduce {geld.%player%} by 250000
                    give player 1 bow of power 6, punch 2, flame 1, infinity 1 named "&eBogen"
                    send "&8│ &6SkyFlowz &8┃ &7Du hast dir &8'&eBogen' &7gekauft&8."
                if arg 3 is "8":
                    if {geld.%player%} is less than 2500000:
                        send "&8│ &6SkyFlowz &8┃ &cDu hast nicht &4genug &cPesos&8."
                        stop
                    reduce {geld.%player%} by 2500000
                    give player 1 bow of power 9, punch 2, flame 1, infinity 1 named "&eBogen"
                    send "&8│ &6SkyFlowz &8┃ &7Du hast dir &8""&eBogen"" &7gekauft&8."
                if arg 3 is "9":
                    if {geld.%player%} is less than 20000000:
                        send "&8│ &6SkyFlowz &8┃ &cDu hast nicht &4genug &cPesos&8."
                        stop
                    reduce {geld.%player%} by 20000000
                    give player 1 bow of power 12, punch 2, flame 1, infinity 1 named "&eBogen"
                    send "&8│ &6SkyFlowz &8┃ &7Du hast dir &8""&eBogen"" &7gekauft&8."
                if arg 3 is "10":
                    if {geld.%player%} is less than 250000000:
                        send "&8│ &6SkyFlowz &8┃ &cDu hast nicht &4genug &cPesos&8."
                        stop
                    reduce {geld.%player%} by 250000000
                    give player 1 bow of power 15, punch 2, flame 1, infinity 1 named "&eBogen"
                    send "&8│ &6SkyFlowz &8┃ &7Du hast dir &8""&eBogen"" &7gekauft&8."
                if arg 3 is "11":
                    if {geld.%player%} is less than 2500:
                        send "&8│ &6SkyFlowz &8┃ &cDu hast nicht &4genug &cPesos&8."
                        stop
                    reduce {geld.%player%} by 250000
                    give player 64 ender pearl named "&eEnderperlen"
                    send "&8│ &6SkyFlowz &8┃ &7Du hast dir &8""&eEnderperlen&8"" &7gekauft&8."
                if arg 3 is "12":
                    if {geld.%player%} is less than 10000:
                        send "&8│ &6SkyFlowz &8┃ &cDu hast nicht &4genug &cPesos&8."
                        stop
                    reduce {geld.%player%} by 5000
                    give player 64 enchanted golden apple named "&eGoldapfel"
                    send "&8│ &6SkyFlowz &8┃ &7Du hast dir &8""&eGoldapfel&8"" &7gekauft&8."
                if arg 3 is "13":
                    if {geld.%player%} is less than 10000:
                        send "&8│ &6SkyFlowz &8┃ &cDu hast nicht &4genug &cPesos&8."
                        stop
                    reduce {geld.%player%} by 1000
                    give player 1 fishing rod named "&eAngel"
                    send "&8│ &6SkyFlowz &8┃ &7Du hast dir &8""&eAngel&8"" &7gekauft&8."
                if arg 3 is "14":
                    if {geld.%player%} is less than 6500:
                    send "&8│ &6SkyFlowz &8┃ &cDu hast nicht &4genug &cPesos&8."
                    stop
                    reduce {geld.%player%} by 6500
                    give player 8 potion of:8226 named "&eSchnelligkeit"
                    send "&8│ &6SkyFlowz &8┃ &7Du hast dir &8""&eSchnelligkeit&8"" &7gekauft&8."
                if arg 3 is "15":
                    if {geld.%player%} is less than 7500:
                        send "&8│ &6SkyFlowz &8┃ &cDu hast nicht &4genug &cPesos&8."
                        stop
                    reduce {geld.%player%} by 7500
                     give player 8 potion of:8233 named "&eStärke"
                     send "&8│ &6SkyFlowz &8┃ &7Du hast dir &8""&eStärke&8"" &7gekauft&8."
                if arg-3 is "16":
                    if {geld.%player%} is less than 15000:
                        send "&8│ &6SkyFlowz &8┃ &cDu hast nicht &4genug &cPesos&8."
                        stop
                    reduce {geld.%player%} by 15000
                    give player 1 diamond helmet of protection 4 and unbreaking 3 named "&6Rüstung"
                    give player 1 diamond chestplate of protection 4 and unbreaking 3 named "&6Rüstung"
                    give player 1 diamond leggings of protection 4 and unbreaking 3 named "&6Rüstung"
                    give player 1 diamond boots of protection 4 and unbreaking 3 named "&6Rüstung"
                    send "&8│ &6SkyFlowz &8┃ &7Du hast dir das &8""&cLevel 1 Rüstungspacket&8"" &7gekauft&8."  to player
            if arg-3 is "17":
                if {geld.%player%} is less than 250000:
                    send "&8│ &6SkyFlowz &8┃ &cDu hast nicht &4genug &cPesos&8."
                    stop
                reduce {geld.%player%} by 250000
                give player 1 diamond helmet of protection 5 and unbreaking 3 named "&6Rüstung"
                give player 1 diamond chestplate of protection 5 and unbreaking 3 named "&6Rüstung"
                give player 1 diamond leggings of protection 5 and unbreaking 3 named "&6Rüstung"
                give player 1 diamond boots of protection 5 and unbreaking 3 named "&6Rüstung"
                send "&8│ &6SkyFlowz &8┃ &7Du hast dir das &8""&cLevel 2 Rüstungspacket&8"" &7gekauft&8." to player
                stop
            if arg-3 is "18":
                if {geld.%player%} is less than 2500000:
                    send "&8│ &6SkyFlowz &8┃ &cDu hast nicht &4genug &cPesos&8."
                    stop
                reduce {geld.%player%} by 2500000
                give player 1 diamond helmet of protection 6 and unbreaking 3 named "&6Rüstung"
                give player 1 diamond chestplate of protection 6 and unbreaking 3 named "&6Rüstung"
                give player 1 diamond leggings of protection 6 and unbreaking 3 named "&6Rüstung"
                give player 1 diamond boots of protection 6 and unbreaking 3 named "&6Rüstung"
                send "&8│ &6SkyFlowz &8┃ &7Du hast dir das &8""&cLevel 3 Rüstungspacket&8"" &7gekauft&8." to player
                stop
            if arg-3 is "19":
                if {geld.%player%} is less than 20000000:
                    send "&8│ &6SkyFlowz &8┃ &cDu hast nicht &4genug &cPesos&8."
                    stop
                reduce {geld.%player%} by 20000000
                give player 1 diamond helmet of protection 7 and unbreaking 3 named "&6Rüstung"
                give player 1 diamond chestplate of protection 7 and unbreaking 3 named "&6Rüstung"
                give player 1 diamond leggings of protection 7 and unbreaking 3 named "&6Rüstung"
                give player 1 diamond boots of protection 7 and unbreaking 3 named "&6Rüstung"
                send "&8│ &6SkyFlowz &8┃ &7Du hast dir das &8""&cLevel 4 Rüstungspacket&8"" &7gekauft&8." to player
                stop
            if arg-3 is "20":
                if {geld.%player%} is less than 250000000:
                    send "&8│ &6SkyFlowz &8┃ &cDu hast nicht &4genug &cPesos&8."
                    stop
                reduce {geld.%player%} by 250000000
                give player 1 diamond helmet of protection 8 and unbreaking 3 named "&6Rüstung"
                give player 1 diamond chestplate of protection 8 and unbreaking 3 named "&6Rüstung"
                give player 1 diamond leggings of protection 8 and unbreaking 3 named "&6Rüstung"
                give player 1 diamond boots of protection 8 and unbreaking 3 named "&6Rüstung"
                send "&8│ &6SkyFlowz &8┃ &7Du hast dir das &8""&cLevel 5 Rüstungspacket&8"" &7gekauft&8." to player
                stop
 
Do you get any errors on reload? What works and what doesn't? I would also recommend using a loop instead of copy pasting all the grey stained glass.
 
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