command /cmute [player] [text]:
permission: cmute.mute
permission message: &cNo Permission!
trigger:
if arg 1 is set:
if arg 2 is set:
if {mute.%player-argument%} is 0:
set {mute.%player-argument%} to 5
if {mute.%player-argument%} is set:
set {mute.%player-argument%} to {mute.%player-argument%} * 2
every 1 seconds:
loop all players:
if {mute.%loop-player%} is set:
make console execute command "mute %loop-player% {mute.%loop-player%} m %text-argument%
What I got done. How do I make it so when staff does /cmute player reason if the player isnt muted it sets the mute to 5 mins and mutes him and if he gets muted again it sets the mute to old mute time * 2. so first its 5mins then 10 min mute then 20min mute
permission: cmute.mute
permission message: &cNo Permission!
trigger:
if arg 1 is set:
if arg 2 is set:
if {mute.%player-argument%} is 0:
set {mute.%player-argument%} to 5
if {mute.%player-argument%} is set:
set {mute.%player-argument%} to {mute.%player-argument%} * 2
every 1 seconds:
loop all players:
if {mute.%loop-player%} is set:
make console execute command "mute %loop-player% {mute.%loop-player%} m %text-argument%
What I got done. How do I make it so when staff does /cmute player reason if the player isnt muted it sets the mute to 5 mins and mutes him and if he gets muted again it sets the mute to old mute time * 2. so first its 5mins then 10 min mute then 20min mute