which one is more idel to make a leaderboard with throwing all the player data into one file or throwing all of the player data into a nbt data.
I was looking into it I can throw all the player data into separate files, but then I would have to loop all the yaml files just to get one value which could cause a lot of lag cuz I gotta load all the players yaml files.
Second I was looking into nbt player data files which their aint a lot on to it, I've only been able to find small amounts of it for files it self not saving the data to a block.
So my question is which way should I do that is better and less laggy? FYI I will be using placeholders for the leaderboard
Posted by: mrerrors from the skUnity Discord. View the thread on skUnity Discord here
I was looking into it I can throw all the player data into separate files, but then I would have to loop all the yaml files just to get one value which could cause a lot of lag cuz I gotta load all the players yaml files.
Second I was looking into nbt player data files which their aint a lot on to it, I've only been able to find small amounts of it for files it self not saving the data to a block.
So my question is which way should I do that is better and less laggy? FYI I will be using placeholders for the leaderboard
Posted by: mrerrors from the skUnity Discord. View the thread on skUnity Discord here