Hello everyone,
I was wondering if you can have 1 variable for example: {kills.ammount} and everytime the player gets a kill it adds one to that variable ( {kills.ammount} ) but will leave everyone else with the ammount of kills they had.
Here's my current code:
Thanks <3
- TheCringleYT
I was wondering if you can have 1 variable for example: {kills.ammount} and everytime the player gets a kill it adds one to that variable ( {kills.ammount} ) but will leave everyone else with the ammount of kills they had.
Here's my current code:
Code:
on kill:
if {kill.ammount} is true:
add 1 to {kill.ammount}
stop
Thanks <3
- TheCringleYT