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Ahaha, I just re-read it and yeah, pretty dark. Thanks for the reply, great help.The title of this thread had me extremely worried lol.
TuSKe has owner of %entity% which you could use to check if the entity is the players before killing it.
command /testy:
trigger:
if player is the owner of tamed wolf:
message "hi"
Well that's because there is no tamed wolf in this case, you can doAhaha, I just re-read it and yeah, pretty dark. Thanks for the reply, great help.
[doublepost=1506535318,1506534394][/doublepost]Still no luck with it. Getting no errors with this, but it acts like the command is not defined.
code_language.skript:command /testy: trigger: if player is the owner of tamed wolf: message "hi"
kill all wolves where [owner of entity input is player]
In this case won't it kill them all, I just wanted it to kill the players that executed the command. Plus this is making my command not work, what addon does this require?Well that's because there is no tamed wolf in this case, you can do
code_language.skript:kill all wolves where [owner of entity input is player]
Not it wouldn't kill all wolves, it's skqueryIn this case won't it kill them all, I just wanted it to kill the players that executed the command. Plus this is making my command not work, what addon does this require?
Like I said, it's corrupting my command like it was never defined. Giving no errors:Not it wouldn't kill all wolves, it's skquery
command /testy:
trigger:
kill all wolves where [owner of entity input is player]
Console errors?Like I said, it's corrupting my command like it was never defined. Giving no errors:
code_language.skript:command /testy: trigger: kill all wolves where [owner of entity input is player]
That's only part of the error
Try pet owner of entity input instead, I think owner is conflicting with some region addon you haveSorry for the last one. Here is the full thing from the start of the reload until the end.
https://gyazo.com/49eafd1a14c87997469ea75ff1e5bc05
That's weird, I guess you can doStill nothing, giving the exact same thing in console except changing the error line:
code_language.skript:kill all wolves where [pet owner of entity input is player]
loop all wolves:
if pet owner of loop-value is player:
kill loop-entity