I can't figure out why it gives it to all players
Script Version: 2.6.3
Script Author: Me
Full Code:
every 15 seconds in world "world":
loop all players:
if {randomItems} is not set:
give random item out of all items to loop-player
command /toggleitems:
trigger:
if {randomItems} is not set:
message "&7Random items have been &cdisabled"
set {randomItems} to false
else:
message "&7Random items have been &aenabled"
delete {randomItems}
Errors on Reload: None
Script Version: 2.6.3
Script Author: Me
Full Code:
every 15 seconds in world "world":
loop all players:
if {randomItems} is not set:
give random item out of all items to loop-player
command /toggleitems:
trigger:
if {randomItems} is not set:
message "&7Random items have been &cdisabled"
set {randomItems} to false
else:
message "&7Random items have been &aenabled"
delete {randomItems}
Errors on Reload: None