So I have this code, and it broadcasts but doesnt set the block, but when I run the command it does set the block/
Code:
on break:
if event-block is block at location({skyblockid::%player's uuid%}, 63, 0, world "skyblock"):
{phase::%player's uuid%} is 1:
set {_integer} to random integer from 1 to 10
{_integer} is 1:
broadcast "e"
set block at location({skyblockid::%player's uuid%}, 63, 0, world "skyblock") to grass block
command /command:
trigger:
set block at location({skyblockid::%player's uuid%}, 63, 0, world "skyblock") to grass block