Minecraft Version: 1.8
Hi again guys. Im trying to make world protection to my minigame, except team's bases.
I mean, all blocks that are breaking outside of them, are cancelled (can't break)
I have that command to create team base:
So how can I cancel all blocks breakings outside of that 2 (*4) points?
SkQuerry has feature "within cuboid" but it has a lot of bugs, and can't work not within but outside of cuboid.
Hi again guys. Im trying to make world protection to my minigame, except team's bases.
I mean, all blocks that are breaking outside of them, are cancelled (can't break)
I have that command to create team base:
code_language.skript:
command /totpos <integer> <integer>:
trigger:
player is op:
arg 1 is between 1 and 4 #4 bases
arg 2 is between 1 and 2: #2 points
set {base%arg 1%.%arg 2%} to location of player
message "Point %arg 2% of base %arg 1% is set to %location of player%"
else:
message "Inccorect input"
So how can I cancel all blocks breakings outside of that 2 (*4) points?
SkQuerry has feature "within cuboid" but it has a lot of bugs, and can't work not within but outside of cuboid.
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