Hello, why doesn't work this?
code_language.skript:
command /slime1:
permission: slime.slime
trigger:
delete {slime1::*}
loop blocks in radius 10 around player:
if loop-block is slime block:
add location of loop-value to {slime1::*}
broadcast "%{slime1::*}%"
on step on slime block:
set {_loc} to location of event-block
loop {slime1::*}:
if loop-value contains {_loc}:
push the player upwards at speed 1.2
broadcast "&aOh"