command /paper [<text>]:
aliases: /p
trigger:
if arg 1 is set:
set {effect1::%uuid of player%} to arg 1
give paper named "&2Effect" to player
right click:
set {effect1::%uuid of player%} to {_effected} parsed as text
if player's held item is paper named "&2Effect":
cancel event
loop all entities in radius 5 of player:
if loop-entity's gamemode is not creative:
if player is "S1mper4Life":
apply {_effected} 5 to loop-entity for 30 seconds
aliases: /p
trigger:
if arg 1 is set:
set {effect1::%uuid of player%} to arg 1
give paper named "&2Effect" to player
right click:
set {effect1::%uuid of player%} to {_effected} parsed as text
if player's held item is paper named "&2Effect":
cancel event
loop all entities in radius 5 of player:
if loop-entity's gamemode is not creative:
if player is "S1mper4Life":
apply {_effected} 5 to loop-entity for 30 seconds