If I remove the setspawn would it remove the teleportation to the map or would I just have to change the.
if {sf.players} is 0:
teleport the player to {sf.spawn1.%arg 2%}
if {sf.players} is 1:
teleport the player to {sf.spawn2.%arg 2%}
to.
if {sf.players} is 0:
teleport the player to {sf.cagespawn1.%arg-3%}
if {sf.players} is 1:
teleport the player to {sf.cagespawn2.%arg-3%}
Youre right
You only have to change it =)
code_language.skript:
set {_cx} to 1
loop {sf::*}:
teleport loop-value to {sf.cagespawn%{_cx}%}
add 1 to {_cx}