options:
ScoreboardName: &6&lSpam&a&lClick
variables:
{cpc} = 1
{dust.player} = 0
{rankup} = 500
{rmp} = 2.3
{rcp} = 2
every 2 second:
loop all players:
wipe loop-player's sidebar
set name of sidebar of loop-Player to "{@ScoreboardName}"
set score " &b&m-&3&m-&f&m+&3&m-&b&m-" in sidebar of loop-player to 10
set score "&a&lDust: &b&l%{dust.player}%" in sidebar of loop-player to 9
set score "&c" in sidebar of loop-player to 7
set score "&c&lRankup Cost: &a&l%{rankup}%" in sidebar of loop-player to 6
on click holding a stick:
add {cpc} to {dust}
wait 1 second
command /rankup:
trigger:
if {dust} > {rankup}:
remove {rankup} from {dust}
send "&6You Have Ranked up!"
set {rankup} to {rankup} * {rmp}
set {cpc} to {cpc} * {rcp}
else:
send "&6You Do Not Have Enough &b&lDust &6To Rankup."
Alright So I'm kinda stuck here bc it updates for all players. How can I make the dust currency separate for each player?
ScoreboardName: &6&lSpam&a&lClick
variables:
{cpc} = 1
{dust.player} = 0
{rankup} = 500
{rmp} = 2.3
{rcp} = 2
every 2 second:
loop all players:
wipe loop-player's sidebar
set name of sidebar of loop-Player to "{@ScoreboardName}"
set score " &b&m-&3&m-&f&m+&3&m-&b&m-" in sidebar of loop-player to 10
set score "&a&lDust: &b&l%{dust.player}%" in sidebar of loop-player to 9
set score "&c" in sidebar of loop-player to 7
set score "&c&lRankup Cost: &a&l%{rankup}%" in sidebar of loop-player to 6
on click holding a stick:
add {cpc} to {dust}
wait 1 second
command /rankup:
trigger:
if {dust} > {rankup}:
remove {rankup} from {dust}
send "&6You Have Ranked up!"
set {rankup} to {rankup} * {rmp}
set {cpc} to {cpc} * {rcp}
else:
send "&6You Do Not Have Enough &b&lDust &6To Rankup."
Alright So I'm kinda stuck here bc it updates for all players. How can I make the dust currency separate for each player?