So i have been making a minecraft server and this variable wont work
set {bounty::%player’s uuid%} to 0
errors
(full code)
set {bounty::%player’s uuid%} to 0
errors
(full code)
code_language.skript:
on first join:
set {points::%player's uuid%} to 0
set {bounty::%player’s uuid%} to 0
on join:
if {points::%player's uuid%} is not set:
set {points::%player's uuid%} to 0
set {points::%player's uuid%} to player's level
if {bounty::%player’s uuid%} is not set:
set {bounty::%player’s uuid%} to 0
on death:
wait 1 tick
if victim is a player:
if attacker is a player:
give 1 sunflower named "&x&F&4&B&3&1&0K&x&F&1&A&7&1&0i&x&E&D&9&A&1&0l&x&E&9&8&D&1&0l&x&E&5&8&0&0&Fe&x&E&1&7&4&0&Fr&x&D&D&6&7&0&F &x&D&A&5&A&0&FT&x&D&6&4&D&0&Eo&x&D&2&4&1&0&Ek&x&C&E&3&4&0&Ee&x&C&A&2&7&0&En" to attacker
add 1 to {kills::%attacker's uuid%}
add 1 to {deaths::%victim's uuid%}
#add {bounty::%victim’s uuid%} to {bounty::%attacker’s uuid%}
add {bounty::%victim's uuid%} * -1 to {bounty::%victim's uuid%}
on death:
if victim is a player:
if attacker is a player:
if {kills::%attacker's uuid%} is greater than 50:
add 1 to {_bounty}
send "&8&lYou have gained 1 bounty"
if {_bounty} is greater than 200:
send "&8&lYou Have Become An Outcast"
on damage:
victim is goat
attacker is a player:
add 1 to attacker's level
on level change:
if player's level is greater than 0:
set {points::%player's uuid%} to player's level
on join:
if {kills::%player's uuid%} is not set:
set {kills::%player's uuid%} to 0
if {deaths::%player's uuid%} is not set:
set {deaths::%player's uuid%} to 0
while player is online:
if {points::%player's uuid%} is not set:
set {points::%player's uuid%} to 0
set title of player's scoreboard to "&x&0&8&4&C&F&BB&x&1&A&5&F&F&Be&x&2&D&7&1&F&Bt&x&3&F&8&4&F&Ct&x&5&1&9&6&F&Ce&x&6&4&A&9&F&Cr &x&8&8&C&E&F&DP&x&9&B&E&0&F&DV&x&A&D&F&3&F&DP"
set line 5 of player's scoreboard to "&8 "
set line 6 of player's scoreboard to "&7IP:"
set line 4 of player's scoreboard to "&fGoat Points: &e%{points::%player's uuid%}%"
set line 3 of player's scoreboard to "&fKills: %{kills::%player's uuid%}%"
set line 2 of player's scoreboard to "&fDeaths: %{deaths::%player's uuid%}%"
set line 1 of player's scoreboard to "&b%player%"
wait 1 second
on death:
if victim is a player:
add 1 to {kills::%attacker's uuid%}
add 1 to {deaths::%victim's uuid%}
command /ScoreboardReset:
permission: score.reset
trigger:
add -1 * {points::%player's uuid%} to player's level
set {points::%player's uuid%} to 0
set {deaths::%player's uuid%} to 0
set {kills::%player's uuid%} to 0
send "&6Reset Scorebord"