on damage:
if damage cause is fall:
if victim is a player:
set {_damage} to damage
if {_damage} is greater than or equal to 3:
send "&8(&4!&8) &cYou'd feel a sharp pain in your leg as it snapped" to victim
apply slowness of level 1 to victim for 10 seconds
apply nausea of level 1 to victim for 5 seconds
Posted by: csulaaa from the skUnity Discord. View the thread on skUnity Discord here
if damage cause is fall:
if victim is a player:
set {_damage} to damage
if {_damage} is greater than or equal to 3:
send "&8(&4!&8) &cYou'd feel a sharp pain in your leg as it snapped" to victim
apply slowness of level 1 to victim for 10 seconds
apply nausea of level 1 to victim for 5 seconds
Posted by: csulaaa from the skUnity Discord. View the thread on skUnity Discord here