command /rewards:
trigger:
open chest inventory with 3 rows named "&b&lBoxedSea &f&lMining Rewards" to player
set slot 0 of player's current inventory to black stained glass pane named " "
set slot 1 of player's current inventory to black stained glass pane named " "
set slot 2 of player's current inventory to black stained glass pane named " "
set slot 3 of player's current inventory to black stained glass pane named " "
set slot 4 of player's current inventory to black stained glass pane named " "
set slot 5 of player's current inventory to black stained glass pane named " "
set slot 6 of player's current inventory to black stained glass pane named " "
set slot 7 of player's current inventory to black stained glass pane named " "
set slot 8 of player's current inventory to black stained glass pane named " "
on inventory click:
if name of event-inventory is "&b&lBoxedSea &f&lMining Rewards":
if index of event slot is 0, 1, 2, 3, 4, 5, 6, 7 ,8
cancel event
but the 0, 1, 2, 3, 4, 5, 6, 7, 8 thing is wrong
ok so i have a question
i have this
on inventory click:
if name of event-inventory is "&b&lBoxedSea &f&lMining Rewards":
if index of event-slot is 9:
if %{blocksbroken::%player's uuid%}% > 1000:
give player 10 warped button of aqua affinity with all flags hidden named "&1Compressed Diamond"
on break:
add 1 to {blocksbroken::%player's uuid%}