I'm trying to create a mob counter, and just trying to count for 1 animal to make sure it works. The command works but it always says I've killed 0 chickens after I've killed many.
My current code:
on join:
if {chicken.%player%} is not set:
set {chicken.%player%} to 0
on death:
if attacker is a player:
if victim is a chicken:
add 1 to {chicken.%player%}
send "&aYou killed a chicken!"
command /chicken:
trigger:
send "&aYou have killed &c%{chicken.%player%}% &achickens!"
My current code:
on join:
if {chicken.%player%} is not set:
set {chicken.%player%} to 0
on death:
if attacker is a player:
if victim is a chicken:
add 1 to {chicken.%player%}
send "&aYou killed a chicken!"
command /chicken:
trigger:
send "&aYou have killed &c%{chicken.%player%}% &achickens!"