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command /toaster:
trigger:
open virtual chest inventory with size 4 named "This is a Toaster" to player
format gui slot 0 with 1 potato named "This is Bread":
broadcast "I like Toast, instead"
if {BreadPreference::%player's uuid%} is "Toasted":
set name of player's current inventory to "I Like Toasty"
else if {BreadPreference::%player's uuid%} is "Crispy":
set name of player's current inventory to "Crispy Toast is the Best"
else if {BreadPreference::%player's uuid%} is "Burnt":
set name of player's current inventory to "What is wrong with you!"
why are you using Skellett for opening chests and TuSKe for formatting slots? lolhere the code:
skellett open "CHEST" with 5 rows named "&6TEST" to player
...
make a gui slot {_i} of {_p} with redstone named "%{_debug}%" to run function openBox(player, {_i}, {_maxcash}) using "left" click
and the effect in the function I already posted.
Trying to format stuff in a GUI
open virtual chest inventory with 5 rows named "<orange>TEST" to player
set display name of top inventory to "whatever"
set inventory name of player's current inventory to "whatever"
set inventory name of player's current inventory to "whatever"