I need help with saving and loading these variables. Basicly I want kills and deaths to be set to 0 when the player first joins the server in a yaml of their uuid. then I want the yaml to update when the player dies or gets a kill. then I want the scoreboard to update based on the yaml.
Some code left out for privacy purposes.
Errors:
Line 12- cant understand condition save yaml {_defaultStats} to {_yamlPath}
Line 42 - cant understand condition update yaml value "deaths" in "plugins/Skript/player-data/%{_victimUUID}%.yml" to {data-%uuid of victim%::deaths}
Line 43- update yaml value "kills" in "plugins/Skript/player-data/%{uuid of attacker}%.yml" to {data-%uuid of attacker%::kills}
Thanks in advance
Some code left out for privacy purposes.
Code:
on first join:
set {_uuid} to {uuid::%player%}
set {_yamlPath} to "plugins/Skript/player-data/%{_uuid}%.yml"
set {_defaultStats} to {"kills":: 0, "deaths":: 0}
if file {_yamlPath} does not exist:
save yaml {_defaultStats} to {_yamlPath}
on join:
load yaml "plugins/Skript/player-data/%{uuid of player}%.yml" as "data-%uuid of player%"
set yaml value "last-login" in "data-%uuid of player%" to now
on quit:
save yaml "data-%uuid of player%"
unload "data-%uuid of player%"
every 3 seconds:
loop all players:
set {_online} to number of all players
wipe loop-player's sidebar
set name of sidebar of loop-player to "{@server}"
set score "&7&m-------------------" in sidebar of loop-player to 8
set score "&c&lPLAYER&7: &a&l%loop-player%" in sidebar of loop-player to 7
set score "&4&lKills&f: &a%{data-%uuid of loop-player%::kills::0}%" in sidebar of loop-player to 6
set score "&4&lDeaths&f: &a%{data-%uuid of loop-player%::deaths::0}%" in sidebar of loop-player to 5
set score "&a&lPing&7: &a%loop-player's ping%" in sidebar of loop-player to 4
set score "&6&lONLINE PLAYERS&7: &a%{_online}%" in sidebar of loop-player to 3
set score "&7&m-------------------" in sidebar of loop-player to 2
set score " &f&l- &8{@website}" in sidebar of loop-player to 1
on death:
victim is a player:
attacker is a player:
add 1 to {data-%uuid of attacker%::kills}
add 1 to {data-%uuid of victim%::deaths}
set {_victimUUID} to victim's uuid
update yaml value "deaths" in "plugins/Skript/player-data/%{_victimUUID}%.yml" to {data-%uuid of victim%::deaths}
update yaml value "kills" in "plugins/Skript/player-data/%{uuid of attacker}%.yml" to {data-%uuid of attacker%::kills}
every {@update} seconds:
loop all players:
set {_online} to number of all players
wipe loop-player's sidebar
set name of sidebar of loop-player to "{@server}"
set score "&7&m-------------------" in sidebar of loop-player to 13
set score "&c&lPLAYER&7&f: &a&l%loop-player%" in sidebar of loop-player to 12
set score "&4&lKills&f: &a%{data-%uuid of loop-player%::kills::0}%" in sidebar of loop-player to 11
set score "&4&lDeaths&f: &a%{data-%uuid of loop-player%::deaths::0}%" in sidebar of loop-player to 10
set score "&a&lPing&7&f: &a%loop-player's ping%" in sidebar of loop-player to 9
set score "&6&lONLINE PLAYERS&7&f: &a%{_online}%" in sidebar of loop-player to 8
Errors:
Line 12- cant understand condition save yaml {_defaultStats} to {_yamlPath}
Line 42 - cant understand condition update yaml value "deaths" in "plugins/Skript/player-data/%{_victimUUID}%.yml" to {data-%uuid of victim%::deaths}
Line 43- update yaml value "kills" in "plugins/Skript/player-data/%{uuid of attacker}%.yml" to {data-%uuid of attacker%::kills}
Thanks in advance
Last edited by a moderator: