on break:
player's gamemode is not creative
set {_fortune} to level of fortune of the player's tool
add 1 to {_fortune}
clear drops
drop {_fortune} of event-block's drops at location of event-block
on break:
if player has fire charge named "&c2x Fortune":
player's gamemode is not creative
set {_fortune} to level of fortune of the player's tool
add 1 to {_fortune}
clear drops
drop {_fortune} of event-block's drops at location of event-block
on break:
if player has fire charge named "&c3x Fortune":
player's gamemode is not creative
set {_fortune} to level of fortune of the player's tool
add 3 to {_fortune}
clear drops
drop {_fortune} of event-block's drops at location of event-block
In this skript i want to do so that if they have a voucher name 2x drops and its active for 2 hours the drops will be doubled..simple i want the 2x chare and 3xcharge to be like a effect and has a timer for it
player's gamemode is not creative
set {_fortune} to level of fortune of the player's tool
add 1 to {_fortune}
clear drops
drop {_fortune} of event-block's drops at location of event-block
on break:
if player has fire charge named "&c2x Fortune":
player's gamemode is not creative
set {_fortune} to level of fortune of the player's tool
add 1 to {_fortune}
clear drops
drop {_fortune} of event-block's drops at location of event-block
on break:
if player has fire charge named "&c3x Fortune":
player's gamemode is not creative
set {_fortune} to level of fortune of the player's tool
add 3 to {_fortune}
clear drops
drop {_fortune} of event-block's drops at location of event-block
In this skript i want to do so that if they have a voucher name 2x drops and its active for 2 hours the drops will be doubled..simple i want the 2x chare and 3xcharge to be like a effect and has a timer for it