code_language.skript:
on damage:
damage cause is fall
name of victim's boot is "&4&lStomper"
cancel event
wait 2 seconds
damage victim by 4.2
loop players in radius 7 around victim:
# push loop-entity backwards at speed 1
# push loop-entity backwards at speed 0.8
delete {kit.%loop-entity%}
add 1 to {_%loop-entity%} <---
send "&aYou killed %loop-entity%" to victim
kill loop-entity
i need the number of all looped entity