Farid's snippets [All my previous skript]

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Farid

Active Member
Feb 5, 2017
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I had a lot more files but lost them, here are all my previous work.

Hope you make a use of it, I'm moving on, skript has helped me think like a computer and now it's time to go full advance.


the zip includes 14 different skripts,


guilds, magic, misc, core, levels and much more.
[doublepost=1567963775,1505525544][/doublepost]

[1.14.4] (9/8/19)

Requires skript-mirror (Latest version), SavageFactions (Could work with any factions plugins)

Place savagefactions.jar inside /plugins/skript-mirror/ so you can import external .jars

Code:
import:
    com.massivecraft.factions.FLocation as FLocation
    com.massivecraft.factions.Board as Board

function getFactionAt(p: player) :: text:
    set {_loc} to new FLocation({_p})
    set {_facID} to Board.getInstance().getFactionAt({_loc}).getTag()
    return (uncolored {_facID})
Code:
Usage: set {_test} to getFactionAt(player)

Returns wilderness, safezone, warzone or another faction's tag (name of the faction).

You can use this compare if a land at player is claimed, etc.
[doublepost=1568695787][/doublepost]delayTeleport(player, 5, {loc})
Would check if player has moved in the last 5 seconds or so.
Requires skDragon for particles.

Code:
function delayTeleport(p: player, duration: integer, destination: location):
    # constructor
    send "&6Teleport commencing. &cDo not move." to {_p}
    set {_s} to 0
    set {_true} to true # do not change this at all.
    drawWarpRings style 1, particle "redstone", RGB 255, 255, 255, center location of {_p}, id "%{_p}%", rainbowMode true, scan true, height 2, radius 0.5, ringCount 40, ringDensity 20, visibleRange 32          
    # player's absolute location. OG position
    set {_x} to x-coordinate of {_p}
    set {_y} to y-coordinate of {_p}
    set {_z} to z-coordinate of {_p}
    #
    while {_true} = true:
        wait 1 second
        if "%x-coordinate of {_p}%" = "%{_x}%":
            if "%y-coordinate of {_p}%" = "%{_y}%":
                if "%z-coordinate of {_p}%" = "%{_z}%":
                    add 1 to {_s}
                    if {_s} >= 5:
                        delete {_true}
                        stopEffect id "%{_p}%"
                        teleport {_p} to {_destination}
                        send "&6Teleport complete. &aYou may move now." to {_p}
                else:
                    delete {_true}
                    stopEffect id "%{_p}%"
                    send "&6Teleportation &ccancelled" to {_p}
            else:
                delete {_true}
                stopEffect id "%{_p}%"
                send "&6Teleportation &ccancelled" to {_p}
        else:
            delete {_true}
            stopEffect id "%{_p}%"
            send "&6Teleportation &ccancelled" to {_p}
 

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